Hi. I've written a mod that overhauls the production logic for bee houses. Unfortunately, PFM's default config includes an entry for the beehouse, which renders the mod mostly nonfunctional. If the PFM API included a function that allowed c# mods to remove specific producer rules, then I could use that to disable the bee house producer when my mod is installed, to prevent things breaking.
Alternatively, I could open a PR for PFM that disables the bee house producer if it detects my mod, but that seems like the less good option of the two.
Hi. I've written a mod that overhauls the production logic for bee houses. Unfortunately, PFM's default config includes an entry for the beehouse, which renders the mod mostly nonfunctional. If the PFM API included a function that allowed c# mods to remove specific producer rules, then I could use that to disable the bee house producer when my mod is installed, to prevent things breaking.
Alternatively, I could open a PR for PFM that disables the bee house producer if it detects my mod, but that seems like the less good option of the two.