While E4S already has some resources for the community, we want to provide a holistic, community driven collection of resources for many types of stakeholders.
Here are some initial thoughts about what we. might do:
High-Level Plan for an E4S Learning Resources Collection
This document outlines a structured, scalable plan for creating a coherent and sustainable collection of learning resources for the E4S community. The plan is designed to align with DOE-style ecosystem stewardship, heterogeneous audiences, and the practical realities of HPC and AI software adoption.
1. Clarify Purpose and Scope
Primary Objectives
- Lower the barrier to entry for new E4S users.
- Accelerate effective use of E4S software in production and research settings.
- Build shared vocabulary and mental models across the ecosystem.
- Reinforce E4S as the curated pathway from research software to deployable capability.
Explicit Non-Goals
- Replacing package-level documentation.
- Serving as a full academic curriculum.
- Providing vendor-specific training (unless explicitly labeled).
2. Define Target Audiences and Learning Paths
Audience Personas
-
Newcomers / Explorers
- Graduate students, postdocs, new staff.
- Goal: Understand what E4S is and why it matters.
-
Application Developers
- Domain scientists and research programmers.
- Goal: Achieve performance portability, correctness, and sustainability.
-
Software Engineers / Infrastructure Experts
- CI/CD, packaging, containers, deployment specialists.
- Goal: Ensure reproducibility, integration, and scaling.
-
Facility and Program Stakeholders
- DOE programs, center leads, vendors.
- Goal: Assess ecosystem health, adoption, and return on investment.
Learning Paths
- Curated, milestone-based paths tailored to each audience.
- Focused on progression rather than time spent.
3. Organize Content into Progressive Tiers
Tier 0: Orientation (5–15 minutes)
- What is E4S?
- How the ecosystem fits together.
- Why E4S matters for modern HPC and AI.
Tier 1: Quick Starts (30–60 minutes)
- Install via Spack.
- Run a simple example.
- Use containers.
- Minimal “hello world” workflows with real tools.
Tier 2: Core Competencies (2–6 hours)
- Performance portability concepts.
- Build and dependency management.
- Debugging, profiling, and correctness.
- Reproducibility and environment management.
Tier 3: Advanced and Integrative Topics
- Mixed and low-precision techniques.
- HPC–AI workflows.
- Scaling to leadership-class systems.
- Application–facility–vendor co-design.
4. Establish a Canonical Topic Taxonomy
Learning resources should be organized around stable concepts rather than transient tools.
Example Topic Families
- Programming models
- Math libraries
- Data, I/O, and workflows
- Performance and correctness tools
- Build, packaging, and deployment
- AI-for-Science integration
- Sustainability and governance
Each resource should clearly state:
- Prerequisites
- Learning outcomes
- Placement within the taxonomy
5. Choose Resource Types Deliberately
Avoid over-reliance on a single content format.
Recommended Resource Mix
- Short written guides (Markdown, Jupyter-friendly)
- Hands-on tutorials (repository-based)
- Recorded talks with timestamps
- Conceptual explainers (architecture, tradeoffs)
- Case studies grounded in real applications and challenges
Each resource should answer:
“What problem does this help me solve?”
6. Integrate with Existing E4S Infrastructure
The learning collection should not form a parallel ecosystem.
Leverage Existing Assets
- E4S release structure and product families
- Spack environments and recipes
- Containers and CI artifacts
- Existing tutorials and documentation (curated, not duplicated)
Design principle: Learning resources should point into the ecosystem, not away from it.
7. Governance and Contribution Model
Learning content must scale socially as well as technically.
Core Principles
- Lightweight contribution process.
- Clear quality standards and editorial voice.
- Named maintainers for each topic family.
Contribution Roles
- Curators (learning-path builders)
- Content authors
- Reviewers
- Infrastructure maintainers
8. Incentives and Signals of Progress
Motivation and recognition matter.
Possible Incentives
- Completion badges tied to learning paths.
- “E4S-ready” signals for contributors and practitioners.
- Recognition in E4S release notes or community calls.
Badges should reflect demonstrated capability, not attendance.
9. Delivery Platform Strategy
Start simple while designing for future growth.
Short-Term Approach
- Markdown-first content.
- Website-hosted with GitHub-native workflows.
- Clear navigation by audience and tier.
Longer-Term Opportunities
- Interactive notebooks.
- Automated tutorial validation.
- Analytics to identify friction points in learning paths.
10. Success Metrics
Define success criteria early and measure consistently.
Quantitative Metrics
- Resource usage by tier and audience.
- Learning-path completion rates.
- Adoption signals such as downloads, citations, and reuse.
Qualitative Metrics
- User feedback and testimonials.
- Facility and project endorsements.
- Evidence of reduced onboarding friction.
11. Phased Rollout Plan
Phase 1: Pilot
- Focus on a single audience.
- Deliver one complete learning path.
- Produce 5–10 high-quality resources.
Phase 2: Expansion
- Fill gaps across tiers and topics.
- Add cross-links and case studies.
Phase 3: Ecosystem Integration
- Align learning content with E4S releases.
- Tie learning paths to community milestones.
Closing Framing
E4S Learning is not training material—it is ecosystem infrastructure.
This framing emphasizes durability, reuse, and community stewardship rather than one-off instruction.
While E4S already has some resources for the community, we want to provide a holistic, community driven collection of resources for many types of stakeholders.
Here are some initial thoughts about what we. might do:
High-Level Plan for an E4S Learning Resources Collection
This document outlines a structured, scalable plan for creating a coherent and sustainable collection of learning resources for the E4S community. The plan is designed to align with DOE-style ecosystem stewardship, heterogeneous audiences, and the practical realities of HPC and AI software adoption.
1. Clarify Purpose and Scope
Primary Objectives
Explicit Non-Goals
2. Define Target Audiences and Learning Paths
Audience Personas
Newcomers / Explorers
Application Developers
Software Engineers / Infrastructure Experts
Facility and Program Stakeholders
Learning Paths
3. Organize Content into Progressive Tiers
Tier 0: Orientation (5–15 minutes)
Tier 1: Quick Starts (30–60 minutes)
Tier 2: Core Competencies (2–6 hours)
Tier 3: Advanced and Integrative Topics
4. Establish a Canonical Topic Taxonomy
Learning resources should be organized around stable concepts rather than transient tools.
Example Topic Families
Each resource should clearly state:
5. Choose Resource Types Deliberately
Avoid over-reliance on a single content format.
Recommended Resource Mix
Each resource should answer:
6. Integrate with Existing E4S Infrastructure
The learning collection should not form a parallel ecosystem.
Leverage Existing Assets
Design principle: Learning resources should point into the ecosystem, not away from it.
7. Governance and Contribution Model
Learning content must scale socially as well as technically.
Core Principles
Contribution Roles
8. Incentives and Signals of Progress
Motivation and recognition matter.
Possible Incentives
Badges should reflect demonstrated capability, not attendance.
9. Delivery Platform Strategy
Start simple while designing for future growth.
Short-Term Approach
Longer-Term Opportunities
10. Success Metrics
Define success criteria early and measure consistently.
Quantitative Metrics
Qualitative Metrics
11. Phased Rollout Plan
Phase 1: Pilot
Phase 2: Expansion
Phase 3: Ecosystem Integration
Closing Framing
E4S Learning is not training material—it is ecosystem infrastructure.
This framing emphasizes durability, reuse, and community stewardship rather than one-off instruction.