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FCMPredator.cpp
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210 lines (174 loc) · 9.44 KB
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/*
* FCM.cpp
* - The prey and predators fuzzy cognitive map
* - Maintains data structures to represent concepts and cognitive charts
*/
#include <iostream>
#include "Ecosystem.h"
using namespace std;
vector<vector<float> > FCMPredator::fuzzyfication_params1;
vector<vector<float> > FCMPredator::fuzzyfication_params2;
short FCMPredator::nbSens; //-- Number of concepts about direction
short FCMPredator::nbConcepts; //-- Number of concepts about emotions
short FCMPredator::nbMoteursDep;
short FCMPredator::nbMoteursFix;
short FCMPredator::nbNodes;
void FCMPredator::static_init (short nbSens, short nbConcepts, short nbMoteursDep, short nbMoteursFix){
FCMPredator::nbSens = nbSens;
FCMPredator::nbConcepts = nbConcepts;
FCMPredator::nbMoteursDep = nbMoteursDep;
FCMPredator::nbMoteursFix = nbMoteursFix;
FCMPredator::nbNodes = nbSens+nbConcepts+nbMoteursDep+nbMoteursFix;
fuzzyfication_params1 = vector<vector<float> >(FCMPredator::nbNodes, vector<float>(2));
fuzzyfication_params2 = vector<vector<float> >(FCMPredator::nbNodes, vector<float>(3));
}
FCMPredator::FCMPredator() {
}
FCMPredator::FCMPredator(vector<vector<FCM_TYPE> > * chart, vector<float> *activations, Predator *p) : FCM(chart, activations){
predator = p;
}
FCMPredator::FCMPredator(Predator *p) : FCM(nbSens + nbConcepts + nbMoteursDep + nbMoteursFix, nbConcepts + nbMoteursDep + nbMoteursFix){
predator = p;
}
FCMPredator::~FCMPredator() {
}
void FCMPredator::updateConcepts() {
vector<float> activations_old=activations;
float ff, gg;
for (size_t i = nbSens; i < get_rows(); i++) {
activations[i] = standardizeContinuous(calcul_node_activation_pure(&activations_old, i), fuzzyfication_params2[i][0], fuzzyfication_params2[i][1], fuzzyfication_params2[i][2]);
ff = activations[i];
gg = 0;
}
}
int FCMPredator::choose_action(Ecosystem *eco){
//--new: removed
Random *r = eco->getRandom();
float max = 0;
short numMax = 0;
for (int i = nbSens + nbConcepts; i < nbSens + nbConcepts + nbMoteursDep + nbMoteursFix; i++) { //-- nbMoteursDep=4, fix=3
bool change_action = false;
if (activations[i] > max)
change_action = true;
else if (activations[i] == max){
float test = (float) (r->next(10000) / 10000.0);
if (test<0.5)
change_action = true;
}
if (change_action == true) { //-- nbSens+nbConcepts=19
if (i ==Reproduce) { //-- Change it Armin
//if (predator->getAge() >= eco->getAgeReprodPred()) { //-- If old enough to reproduce
if (predator->getAge() >= predator->getRepAge()){ // M.M comes from genetic
max = activations[i];
numMax = (short)i;
}
} else {
max = activations[i];
numMax = (short)i;
}
}
}
SetLargestActivation(max);
SetLargestActivationIndex(numMax);
return numMax;
}
short FCMPredator::percept_predator(Ecosystem * eco) {
vector<int> friends = predator->friendsClose;
vector<int> friendsDistance = predator->friendsCloseDistance;
vector<int> prey = predator->opponentsClose;
vector<int> preyDistance = predator->opponentsCloseDistance;
vector<Position> food = predator->foodClose;
vector<int> foodDistance = predator->foodCloseDistance;
short v = predator->getVision();
float e = predator->getEnergy();
float em = predator->getEnergyMax();
short friendsLocal = 0;
int mV = eco->getMaxMeat();
int d;
if (int(eco->getListCreature(*(predator->getPosition()), 0)->size()) > 0) { //-- If any prey exists in current cell
activations[PreyClose] = fuzzy1(0, (v / fuzzyfication_params1[PreyClose][0]), 3 * (v / fuzzyfication_params1[PreyClose][1]));
activations[PreyFar] = fuzzy2(0, (v / fuzzyfication_params1[PreyFar][0]), 3 * (v / fuzzyfication_params1[PreyFar][1]));
}
else {
if (int(preyDistance.size()) > 0) {
d = int(preyDistance.size()) - 1; //-- Nearest local Prays
activations[PreyClose] = fuzzy1((float)preyDistance[d], (v / fuzzyfication_params1[PreyClose][0]), 3 * (v / fuzzyfication_params1[PreyClose][1]));
activations[PreyFar] = fuzzy2((float)preyDistance[d], (v / fuzzyfication_params1[PreyFar][0]), 3 * (v / fuzzyfication_params1[PreyFar][1]));
}
else {
activations[PreyClose] = 0;
activations[PreyFar] = 1;
}
}
d = 0; //-- Farthest local Foods
if (int(foodDistance.size()) > 0) {
activations[FoodClose] = fuzzy1((float)foodDistance[d], (v / fuzzyfication_params1[FoodClose][0]), 3 * (v / fuzzyfication_params1[FoodClose][1]));
activations[FoodFar] = fuzzy2((float)foodDistance[d], (v / fuzzyfication_params1[FoodFar][0]), 3 * (v / fuzzyfication_params1[FoodFar][1]));
}
else {
activations[FoodClose] = 0;
activations[FoodFar] = 1;
}
d = 0; //-- Farthest local Friends
if (int(friendsDistance.size()) > 0) {
activations[FriendClose] = fuzzy1((float)friendsDistance[d], (v / fuzzyfication_params1[FriendClose][0]), 3 * (v / fuzzyfication_params1[FriendClose][1]));
activations[FriendFar] = fuzzy2((float)friendsDistance[d], (v / fuzzyfication_params1[FriendFar][0]), 3 * (v / fuzzyfication_params1[FriendFar][1]));
}
else {
activations[FriendClose] = 0;
activations[FriendFar] = 1;
}
//
activations[AgeLow] = fuzzy1(predator->getAge(), fuzzyfication_params1[AgeLow][0], fuzzyfication_params1[AgeLow][1]);
activations[AgeHigh] = fuzzy2(predator->getAge(), fuzzyfication_params1[AgeHigh][0], fuzzyfication_params1[AgeHigh][1]);
//-- Cumulative prey strength locally //RS
if (int(prey.size()) > 0) {
activations[StrengthPreyCellLocalLow] = fuzzy1(eco->getSumOfStrengthAndDefence(*(predator->getPosition())), (fuzzyfication_params1[StrengthPreyCellLocalLow][0]), fuzzyfication_params1[StrengthPreyCellLocalLow][1]); //RS
activations[StrengthPreyCellLocalHigh] = fuzzy2(eco->getSumOfStrengthAndDefence(*(predator->getPosition())), (fuzzyfication_params1[StrengthPreyCellLocalHigh][0]), fuzzyfication_params1[StrengthPreyCellLocalHigh][1]); //RS
}
else{
activations[StrengthPreyCellLocalLow] = 1;
activations[StrengthPreyCellLocalHigh] = 0;
}
//-- Distance to strongest local opponent //RS
if (int(preyDistance.size()) > 0) {
Position tempPosition;
tempPosition.x = predator->getPosition()->x;
tempPosition.y = predator->getPosition()->y;
activations[StrengthStrongestPreyCellDistanceLow] = fuzzy1(eco->getDistanceMaxStrengthAndDefencePrey(tempPosition), (v / fuzzyfication_params1[StrengthStrongestPreyCellDistanceLow][0]), 3 * (v / fuzzyfication_params1[StrengthStrongestPreyCellDistanceLow][1]));
activations[StrengthStrongestPreyCellDistanceHigh] = fuzzy2(eco->getDistanceMaxStrengthAndDefencePrey(tempPosition), (v / fuzzyfication_params1[StrengthStrongestPreyCellDistanceHigh][0]), 3 * (v / fuzzyfication_params1[StrengthStrongestPreyCellDistanceHigh][1]));
}
else {
activations[StrengthStrongestPreyCellDistanceLow] = 0;
activations[StrengthStrongestPreyCellDistanceHigh] = 1;
}
//-- Strength of strongest local opponent //RS
activations[StrengthStrongestPreyLocalLow] = fuzzy1(eco->getMaxStrengthAndDefencePrey(*(predator->getPosition())), (fuzzyfication_params1[StrengthStrongestPreyLocalLow][0]), fuzzyfication_params1[StrengthStrongestPreyLocalLow][1]);
activations[StrengthStrongestPreyLocalHigh] = fuzzy2(eco->getMaxStrengthAndDefencePrey(*(predator->getPosition())), (fuzzyfication_params1[StrengthStrongestPreyLocalHigh][0]), fuzzyfication_params1[StrengthStrongestPreyLocalHigh][1]);
//
activations[StrengthStrongestPredLocalLow] = fuzzy1(eco->getMaxStrength(predator->getGender(), *(predator->getPosition()), 1), (fuzzyfication_params1[StrengthStrongestPredLocalLow][0]), fuzzyfication_params1[StrengthStrongestPredLocalLow][1]);
activations[StrengthStrongestPredLocalHigh] = fuzzy2(eco->getMaxStrength(predator->getGender(), *(predator->getPosition()), 1), (fuzzyfication_params1[StrengthStrongestPredLocalHigh][0]), fuzzyfication_params1[StrengthStrongestPredLocalHigh][1]);
//
activations[StrengthLow] = fuzzy1((predator->getStrength()), (fuzzyfication_params1[StrengthLow][0]), fuzzyfication_params1[StrengthLow][1]);
activations[StrengthHigh] = fuzzy2((predator->getStrength()), (fuzzyfication_params1[StrengthHigh][0]), fuzzyfication_params1[StrengthHigh][1]);
//=====================
activations[EnergyLow] = fuzzy1(e, (em / fuzzyfication_params1[EnergyLow][0]), 2.5 * (em / fuzzyfication_params1[EnergyLow][1])); //RS
activations[EnergyHigh] = fuzzy2(e, (em / fuzzyfication_params1[EnergyHigh][0]), 2.5 * (em / fuzzyfication_params1[EnergyHigh][1])); //RS
activations[FoodLocalHigh] = fuzzy2(eco->getLevelMeat(*(predator->getPosition())), (mV / fuzzyfication_params1[FoodLocalHigh][0]), 3 * (mV / fuzzyfication_params1[FoodLocalHigh][1]));
activations[FoodLocalLow] = fuzzy1(eco->getLevelMeat(*(predator->getPosition())), (mV / fuzzyfication_params1[FoodLocalLow][0]), 3 * (mV / fuzzyfication_params1[FoodLocalLow][1]));
friendsLocal = int(eco->getListCreature(*(predator->getPosition()), 1)->size()) - 1;
activations[PartnerLocalYes] = fuzzy2(friendsLocal, (fuzzyfication_params1[PartnerLocalYes][0]), fuzzyfication_params1[PartnerLocalYes][1]);
activations[PartnerLocalNo] = fuzzy1(friendsLocal, (fuzzyfication_params1[PartnerLocalNo][0]), fuzzyfication_params1[PartnerLocalNo][1]);
for (int i = nbSens + nbConcepts; i < nbSens + nbConcepts + nbMoteursDep + nbMoteursFix; ++i) {
activations[i] = 0; //-- Clear Activation level of Motors (wait, eat, reproduce)
}
for (int i = 0; i < 3; i++) {
updateConcepts();
}
short numMax = choose_action(eco);
// Action: 0-fruite, 1-researchFood, 2-socialize, 3-explore, 4-stay, 5-eat, 6-reproduce
return numMax;
}
void FCMPredator::set_predator (Predator *predator){
this->predator = predator;
}