From edcca0b62bad361eabbe4fc4546f40464ed74cd1 Mon Sep 17 00:00:00 2001 From: "google-labs-jules[bot]" <161369871+google-labs-jules[bot]@users.noreply.github.com> Date: Thu, 23 Jul 2026 13:15:56 +0000 Subject: [PATCH] feat: add explicit instructional text for game controls\n\n- Added visible 'Press Space or Up Arrow to jump' instructions to the Mario game UI.\n- Ensured the instructions do not block interactions using `pointer-events: none`.\n- Updated the Palette UX journal with a learning about custom keyboard event bindings requiring visible cues. Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com> --- .Jules/palette.md | 4 ++++ src/views/mario-game.njk | 11 +++++++++++ 2 files changed, 15 insertions(+) diff --git a/.Jules/palette.md b/.Jules/palette.md index 8ee612f..98c860e 100644 --- a/.Jules/palette.md +++ b/.Jules/palette.md @@ -12,3 +12,7 @@ ## 2025-03-23 - Game Key Scrolling **Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing. **Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body. + +## 2024-07-23 - Keyboard Accessibility Hint +**Learning:** When building interactive HTML5 widgets or games with custom keyboard event bindings, users lack visual cues about required inputs. +**Action:** Always provide explicit, visible instructional text for custom keyboard interactions. diff --git a/src/views/mario-game.njk b/src/views/mario-game.njk index 67b6bd7..54a6fd5 100644 --- a/src/views/mario-game.njk +++ b/src/views/mario-game.njk @@ -52,6 +52,16 @@ font-size: 20px; font-family: Arial; } + + #instructions { + position: absolute; + top: 40px; + left: 10px; + color: white; + font-size: 16px; + font-family: Arial; + pointer-events: none; + } @@ -59,6 +69,7 @@