From 6edcdfbf882019dec470b08c2ffc7cd20df2c932 Mon Sep 17 00:00:00 2001 From: "google-labs-jules[bot]" <161369871+google-labs-jules[bot]@users.noreply.github.com> Date: Sun, 26 Jul 2026 13:34:51 +0000 Subject: [PATCH] UX: Add explicit keyboard instructions to Mario game Added a visual overlay text indicating "Press Space or Up Arrow to jump" in `src/views/mario-game.njk`. Used `pointer-events: none` on the text so it does not intercept user interactions while keeping the UI clear for new users. Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com> --- .Jules/palette.md | 4 ++++ src/views/mario-game.njk | 12 ++++++++++++ 2 files changed, 16 insertions(+) diff --git a/.Jules/palette.md b/.Jules/palette.md index 8ee612f..92ecbbf 100644 --- a/.Jules/palette.md +++ b/.Jules/palette.md @@ -12,3 +12,7 @@ ## 2025-03-23 - Game Key Scrolling **Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing. **Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body. + +## 2025-05-19 - Explicit Input Instructions for Web Games +**Learning:** When building interactive HTML5 widgets or games with custom keyboard event bindings, users may not know the required inputs naturally. Relying on trial and error can be frustrating. +**Action:** Always provide explicit, visible instructional text so users know the required inputs. diff --git a/src/views/mario-game.njk b/src/views/mario-game.njk index 67b6bd7..77c36a3 100644 --- a/src/views/mario-game.njk +++ b/src/views/mario-game.njk @@ -52,6 +52,17 @@ font-size: 20px; font-family: Arial; } + + #instructions { + position: absolute; + top: 40px; + left: 10px; + color: white; + font-size: 16px; + font-family: Arial; + pointer-events: none; + opacity: 0.8; + } @@ -59,6 +70,7 @@
Score: 0
+
Press Space or Up Arrow to jump