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27 lines (25 loc) · 837 Bytes
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CollisionHandler.cs
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27 lines (25 loc) · 837 Bytes
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using EngineLibrary.ECS;
using EngineLibrary.ECS.Components;
namespace EngineLibrary
{
public sealed class CollisionHandler
{
public static void HandleCollision(uint[] ids1, uint[] ids2)
{
int i = 0, count = ids1.Length;
for (; i < count; i++)
{
foreach (var comp in Game.Entities[ids1[i]].Components)
{
if (comp.Value is ICollidable collidable)
collidable.OnCollisionEnter(Game.Entities[ids2[i]]);
}
foreach (var comp in Game.Entities[ids2[i]].Components)
{
if (comp.Value is ICollidable collidable)
collidable.OnCollisionEnter(Game.Entities[ids2[i]]);
}
}
}
}
}