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Animation importer #176

@FacoBackup

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@FacoBackup

Description

Extend the current scene processing tool to extract skeletal data. We need to move from "Static Mesh" to "Skinned Mesh" support during the conversion of FBX/GLTF files into our internal format.

Key Tasks

  • Bone Hierarchy Extraction: Map the Assimp node hierarchy to a custom SkeletonResource.
  • Vertex Data Extension: Update the internal mesh format to include BoneIDs and BoneWeights (typically 4 bones per vertex).
  • Animation Clip Serialization: Extract keyframe data (Translation, Rotation, Scale) into a AnimationClipResource.
  • Asset Linking: Update the PrimitiveComponent to allow optional linking to a SkeletonResource.

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