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226 lines (185 loc) · 5.54 KB
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Copy pathopenFile.gd
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226 lines (185 loc) · 5.54 KB
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extends Button
var songs = []
var index = 0
var pos = 0
var current = [" "]
var spectrum_analyzer: AudioEffectSpectrumAnalyzerInstance
var bus_index = AudioServer.get_bus_index("Master")
var effect = AudioEffectSpectrumAnalyzer.new()
var bass = 0
var advance = true
var playing
var loop = false
signal color
# Settings
var visualize = true
var shuffle = false
func _ready():
AudioServer.add_bus_effect(bus_index, effect)
func _process(delta):
if songs.size() > 0:
current = (songs[index].split("/"))
$playing.text = current[current.size()-1]
if $AudioStreamPlayer2D.playing and advance == true:
$cursor.max_value = $AudioStreamPlayer2D.stream.get_length()
$cursor.value = $AudioStreamPlayer2D.get_playback_position()
$total.text = str(int($AudioStreamPlayer2D.stream.get_length()))
$done.text = str(int($AudioStreamPlayer2D.get_playback_position()))
spectrum_analyzer = AudioServer.get_bus_effect_instance(bus_index, 0)
bass = (spectrum_analyzer.get_magnitude_for_frequency_range(20,80).x + spectrum_analyzer.get_magnitude_for_frequency_range(20,80).y)/2
if visualize: $pulse.color = Color(1-(bass*1.5),1-(bass*1.5),1-(bass*1.5),1)
else: $pulse.color = Color(1,1,1,1)
elif advance == false:
$done.text = str(int($cursor.value))
$AudioStreamPlayer2D.volume_db = $vol.value
func _on_file_open_file_selected(path):
pass
func _on_button_up():
$fileOpen.popup()
func dir_contents(path):
var dir = DirAccess.open(path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if file_name.ends_with(".mp3") or file_name.ends_with(".ogg"):
songs.append(path + "/" + file_name)
if dir.current_is_dir():
print("Found directory: " + file_name)
else:
print("Found file: " + file_name)
file_name = dir.get_next()
if songs.size() > 0:
if songs[0].ends_with(".mp3"):
load_mp3(songs[index])
elif songs[0].ends_with(".ogg"):
load_ogg(songs[index])
else:
$playing.text = "No songs found, .mp3 and/or .ogg files must be in the given directory"
else:
$playing.text = "Error: Can't access directory"
func _on_file_open_dir_selected(dir):
dir_contents(dir)
func _on_skip_button_up():
if songs.size() > 0:
if shuffle == false:
index += 1
if index == songs.size():
index = 0
index = clamp(index,0,songs.size() -1)
if songs[index].ends_with(".mp3"):
load_mp3(songs[index])
else:
load_ogg(songs[index])
elif shuffle:
index = randi_range(0,songs.size()-1)
if songs[index].ends_with(".mp3"):
load_mp3(songs.pick_random())
else:
load_ogg(songs.pick_random())
func _on_back_button_up():
if songs.size() > 0:
if shuffle == false:
index -= 1
index = clamp(index,0,songs.size() -1)
if songs[index].ends_with(".mp3"):
load_mp3(songs[index])
else:
load_ogg(songs[index])
elif shuffle:
index = randi_range(0,songs.size()-1)
if songs[index].ends_with(".mp3"):
load_mp3(songs.pick_random())
else:
load_ogg(songs.pick_random())
func load_ogg(path):
$AudioStreamPlayer2D.stream = AudioStreamOggVorbis.load_from_file(path)
$AudioStreamPlayer2D.play()
$pause.texture_normal = load("res://play.png")
$pause.texture_hover = load("res://playHov.png")
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
$AudioStreamPlayer2D.stream = sound
$AudioStreamPlayer2D.play()
$pause.texture_normal = load("res://play.png")
$pause.texture_hover = load("res://playHov.png")
func _on_pause_button_up():
if $AudioStreamPlayer2D.playing:
pos = $AudioStreamPlayer2D.get_playback_position()
$AudioStreamPlayer2D.stop()
$pause.texture_normal = load("res://paused.png")
$pause.texture_hover = load("res://pausedHov.png")
else:
$AudioStreamPlayer2D.play(pos)
$pause.texture_normal = load("res://play.png")
$pause.texture_hover = load("res://playHov.png")
func _on_forward_button_up():
$AudioStreamPlayer2D.play($AudioStreamPlayer2D.get_playback_position()+10)
func _on_rewind_button_up():
$AudioStreamPlayer2D.play($AudioStreamPlayer2D.get_playback_position()-10)
func _on_close_button_up():
get_tree().quit()
func _on_vol_drag_ended(value_changed):
pass
func _on_cursor_drag_started():
advance = false
func _on_cursor_drag_ended(value_changed):
$AudioStreamPlayer2D.play($cursor.value)
advance = true
func _on_settings_button_button_up():
$settings.show()
func _on_settings_id_pressed(id):
$settings.toggle_item_checked(id)
match id:
0:
if visualize == false:
visualize = true
else:
visualize = false
1:
if shuffle == false:
shuffle = true
else:
shuffle = false
2:
color.emit(Color(0.1,0.1,0.2,1))
3:
color.emit(Color(0.1,0.2,0.1,1))
4:
color.emit(Color(0.2,0.1,0.1,1))
5:
color.emit(Color(0.1,0.1,0.1,1))
6:
color.emit(Color(0.12,0.14,0.18,1))
func _on_audio_stream_player_2d_finished():
if songs.size() > 0:
if loop:
$AudioStreamPlayer2D.play(0)
elif shuffle == false:
index += 1
if index == songs.size():
index = 0
index = clamp(index,0,songs.size() -1)
if songs[index].ends_with(".mp3"):
load_mp3(songs[index])
else:
load_ogg(songs[index])
elif shuffle:
index = randi_range(0,songs.size()-1)
if songs[index].ends_with(".mp3"):
load_mp3(songs.pick_random())
else:
load_ogg(songs.pick_random())
func _on_loop_toggled(toggled_on):
if toggled_on:
loop = true
$loop.modulate.b = 0
$loop.modulate.r = 0
$loop.modulate.g = 1
elif not toggled_on:
loop = false
$loop.modulate.b = 1
$loop.modulate.r = 1
$loop.modulate.g = 1