diff --git a/docs/xml/bombcostumes.md b/docs/xml/bombcostumes.md
index 3af49d74b..35125d54d 100644
--- a/docs/xml/bombcostumes.md
+++ b/docs/xml/bombcostumes.md
@@ -1,31 +1,50 @@
# File "bombcostumes.xml"
[ ](#){: .rep .tooltip .badge }
-This page needs some content. You can contribute to it using the Edit Button!
+Used to apply costumes to bomb relative to their TearFlags.
-**Resource-Folder**{: .xmlInfo }: Using this file in a resource folder of a mod is not tested yet.
+**Resource-Folder**{: .xmlInfo .red}: Using this file in a resource folder of a mod will replace the original file.
-**Content-Folder**{: .xmlInfo }: Using this file in a content folder of a mod is not tested yet.
+**Content-Folder**{: .xmlInfo .green}: Using this file in a content folder of a mod will add new bomb costumes.
## "bomb" Tag
| Variable-Name | Possible Values | Description |
|:--|:--|:--|
-|variant|int||
+|variant|int|[BombVariant](../enums/BombVariant.md) for which the costumes should be applied|
## "rule" Tag
-| Variable-Name | Possible Values | Description |
-|:--|:--|:--|
-|includeFlags|int|All TearFlag bits required to be resent for layer to be added|
-|excludeFlags|int|All TearFlag bits required to be absent for layer to be added|
-|back|string|path to the anm2 file, relative to the given anm2root. Example: `flame.anm2`|
-|body|string|path to the anm2 file, relative to the given anm2root. Example: `bomb.anm2`|
-|body2|string|path to the anm2 file, relative to the given anm2root. Example: `homing.anm2`|
-|front|string|path to the anm2 file, relative to the given anm2root. Example: `tears_blood.anm2`|
-|front2|string|path to the anm2 file, relative to the given anm2root. Example: `fast.anm2`|
-|overlay|string|path to the anm2 file, relative to the given anm2root. Example: `glitter_sparkle.anm2`|
-|suffix|string|suffix to be added at the end of a filepath, before `.anm2` (Usage currently unknown, only presumed)|
-|suffix2|string|suffix to be added at the end of a filepath, after `suffix` and before `.anm2`. Example: `_gold`|
+???- info ".anm2 files"
+ For every .anm2-file specified you need to create 4 .anm2-files, one for every bomb size:
+ mini-bomb from Scatter Bombs, mini-bomb from Scatter Bombs with Mr. Mega, normal size bomb and Mr. Mega-size bomb
+ For example, when you specify `bomb.anm2`, you actually require the files `bomb0.anm2`, `bomb1.anm2`, `bomb2.anm2` and `bomb3.anm2`.
+???- info "Rule precedence"
+ The rules you include in this file will be listed after the default rules of the respective variant. Bomb costumes will be applied from the tags within these rules (i.e. `body`, `front`, etc.)
+ The tag of the last applicable rule that has it will always be the one to be applied.
+ Example: Having the Items Blood Bombs and Bomber Boy will cause placed bombs to look like Blood bombs, as both rules specify the tag `body` and the rule for Blood Bombs is listed below the rule for Bomber Boy.
+| Variable-Name | Possible Values | Description |
+|:--|:--|:--|
+|includeFlags|int|All [TearFlag bits](../enums/TearFlags.md) required to be resent for layer to be added (seperate with spaces)|
+|excludeFlags|int|All [TearFlag bits](../enums/TearFlags.md) required to be absent for layer to be added (seperate with spaces)|
+|back|string|path to the .anm2 files, relative to the given anm2root, that will be displayed behind the bomb. Example: `flame.anm2`|
+|body|string|path to the .anm2 files, relative to the given anm2root, that will replace the main bomb sprite. Example: `bomb.anm2`|
+|body2|string|path to the .anm2 file, relative to the given anm2root, that will be displayed along the main bomb sprite. Example: `homing.anm2`|
+|front|string|path to the .anm2 file, relative to the given anm2root, that will be applied on top of the main bomb sprite. Example: `tears_blood.anm2`|
+|front2|string|path to the .anm2 file, relative to the given anm2root, that will be applied on top of the main bomb sprite. Example: `fast.anm2`
Use this when you don't want an already applied `front`-animation to be overriden.|
+|overlay|string|path to the .anm2 file, relative to the given anm2root, that will be displayed on top of the entire bomb. Example: `glitter_sparkle.anm2`|
+|suffix|string|suffix to be added at the end of an image-filepath, before `.png`, that will replace the spritesheet-image associated with LayerID 0
Example: `_gold` will replace the spritesheet-image `bomb.png` with `bomb_gold.png`|
+|suffix2|string|suffix to be added at the end of an image-filepath, after `suffix` and before `.png`, that will replace the spritesheet-image associated with LayerID 0
Example: `_gold` will replace the spritesheet-image `bomb.png` with `bomb_gold.png`|
+
+
+Example of a `bombcostumes.xml` file:
+```xml
+
+
+
+
+
+
+```