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Copy pathheap.cpp
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257 lines (205 loc) · 5.65 KB
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/*File: heap.cpp
* Name: Fonz Hamilton
* Dynamic memory allocation: lines: 12, 17
*/
#include <iostream>
#include <limits>
#include "heap.h"
#include "graph.h"
using namespace std;
int heapifyCount = 0;
extern VERTEX *vertice;
// function to initialize heap
HEAP *heapInit(int capacity) {
HEAP *heap;
heap = new HEAP; // allocate memory for object
heap->capacity = capacity; // set capacity in heap struct to capacity parameter
heap->size = 0; // initialize size in heap struct to 0
heap->elements = new ElementT[capacity + 1]; //allocate memory for elements pointer
return heap; // return address of heap object
}
// function to print heap to terminal
void heapPrint(HEAP *H) {
if (H == NULL) { // make sure heap isnt null
cout << "Error: heap is NULL" << endl;
}
// do some printing
else {
cout << "capacity=" << H->capacity << ", size=";
cout << H->size << endl;
for (int i = 1; i <= H->size; i++) {
if (i < H->size) {
cout << H->elements[i]->key << ", ";
}
else {
cout << H->elements[i]->key;
}
}
if (H->size > 0) {
cout << endl;
}
}
}
/*
* functions to print parent, left, and right indexs
*/
int parent(int index) {
int parentIndex = index / 2;
return parentIndex;
}
int left(int index) {
int leftIndex = 2 * index;
return leftIndex;
}
int right(int index) {
int rightIndex = (2 * index) + 1;
return rightIndex;
}
// min heapify
void minHeapify(HEAP *H, int index) {
heapifyCount++;
int smallest;
int l = left(index);
int r = right(index);
if (l <= H->size && H->elements[l]->key < H->elements[index]->key) {
smallest = l;
}
else {
smallest = index;
}
if (r <= H->size && H->elements[r]->key < H->elements[smallest]->key) {
smallest = r;
}
if (smallest != index) {
//ElementT temp;
int temp;
temp = H->elements[index]->key;
H->elements[index]->key = H->elements[smallest]->key;
H->elements[smallest]->key = temp;
minHeapify(H, smallest);
}
}
// build the heap
void buildMinHeap(HEAP *H) {
heapifyCount = 0;
//H->size = H->capacity;
for (int i = ((H->size) / 2); i > 0; i--) {
minHeapify(H, i);
}
}
// heap extract min
int heapExtractMin(HEAP *H) {
int min;
heapifyCount = 0;
min = H->elements[1]->vertex;
H->elements[1]->vertex = H->elements[H->size]->vertex;
H->size = H->size - 1;
minHeapify(H, 1);
return min;
}
// heap decrease key
void heapDecreaseKey(HEAP *H, int index, float key) {
int v;
if (key > H->elements[index]->key) {
cout << "Error: new key is bigger than current key" << endl;
}
else {
H->elements[index]->key = key;
while ((index > 1) && (H->elements[parent(index)]->key > H->elements[index]->key)) {
int temp;
temp = H->elements[index]->key;
v = H->elements[index]->vertex;
// this should swap all the values of the child with the parents
H->elements[index]->key = H->elements[parent(index)]->key;
H->elements[index]->vertex = H->elements[parent(index)]->vertex;
vertice[H->elements[index]->vertex].position = parent(index);
// this should swap the parent with the child
H->elements[parent(index)]->key = temp;
H->elements[parent(index)]->vertex = v;
vertice[H->elements[parent(index)]->vertex].position = index;
index = parent(index);
}
}
}
// min heap insert
void minHeapInsert(HEAP *H, float key, int v) {
float imax = std::numeric_limits<float>::max();
H->size = H->size + 1;
ElementT element = new ELEMENT;
element->key = imax;
element->vertex = v;
H->elements[H->size] = element;
vertice[H->elements[H->size]->vertex].position = H->size;
heapDecreaseKey(H, H->size, key);
}
// new insert cause the other might have been bad
void insert(HEAP *H, ElementT vert) {
if (H->size >= H->capacity) {
cout << "Problem in insert" << endl;
}
H->size++;
H->elements[H->size] = vert;
vertice[H->elements[H->size]->vertex].position = H->size;
movingUp(H, H->size);
}
// moving up
void movingUp(HEAP *H, int pos) {
int parent = pos/2;
ElementT temp;
if (pos > 1 && H->elements[pos]->key < H->elements[parent]->key) {
temp = H->elements[pos];
H->elements[pos] = H->elements[parent];
H->elements[parent] = temp;
vertice[H->elements[pos]->vertex].position = pos;
vertice[H->elements[parent]->vertex].position = parent;
movingUp(H, parent);
}
}
// moving down
void movingDown(HEAP *H, int index, int *flag) {
heapifyCount++;
int smallest;
int l = left(index);
int r = right(index);
if (l <= H->size && H->elements[l]->key < H->elements[index]->key) {
smallest = l;
}
else {
smallest = index;
}
if (r <= H->size && H->elements[r]->key < H->elements[smallest]->key) {
smallest = r;
}
if (smallest != index) {
ElementT temp;
temp = H->elements[index];
H->elements[index] = H->elements[smallest];
H->elements[smallest] = temp;
vertice[H->elements[index]->vertex].position = index;
vertice[H->elements[smallest]->vertex].position = smallest;
//vertice[H->elements[index]->vertex].position = smallest;
//vertice[H->elements[smallest]->vertex].position = index;
movingDown(H, smallest, flag);
}
}
// method to delete minimum value from heap. return element
ElementT deleteMin(HEAP *H, int *flag) {
ElementT min;
ElementT last;
if (H->size <= 0) {
cout << "Error in deleteMin: heap empty" << endl;
return NULL;
}
min = H->elements[1];
last = H->elements[H->size--];
H->elements[1] = last;
vertice[H->elements[1]->vertex].position = 1;
movingDown(H, 1, flag);
vertice[min->vertex].position = 0;
return min;
}
// print heapify calls
void printHeapifyCalls() {
cout << "Number of Heapify calls: " << heapifyCount << endl;
heapifyCount = 0;
}