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LiquidVR update for: Vulkan support,"H264 ME only mode",Multires,Multiview.. #6

@oscarbg

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@oscarbg

Hi,
seems LiquidVR has been gaining some big updates but as posted version is 1year old we can't access this improvements..
hope GDC being a month away a big update should be coming son..
1)first seems LiquidVR supports Vulkan for SteamVR as I get:
"LiquidVR v1.0.8.0+ required for Vulkan supported on AMD"
but header doesn't include Vulkan API in ALVR_RENDER_API so a ALVR_RENDER_API_VULKAN has been added..
2)also asking AMD AMF devs about H264 motion estimation only mode that currently are exposed on Nvidia Codec SDK and Intel Media SDK he shared: "ME mode was provided for Oculus by AMF via LiquidVR SDK for Async Space Warp (ASW). Stay tuned for LiquidVR SDK update on this"
Crimson Relive press materials said:
3)MultiRes rendering enables improved performance by reducing API overhead and reduced pixel-processing cost by matching the rendered image resolution to select VR HMD’s optical system.
4) MultiView intelligent rendering algorithms enable single-pass rendering that can further reduce pixel-processing cost.

so just asking some ETA on next release and if all this features will come with it..
thanks..

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