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docker-compose.yml
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33 lines (32 loc) · 1.89 KB
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name: gameservermanager
services:
server:
build: .
container_name: xiaozhugame_server # 替换为你需要创建的容器名称
#image: gameservermanager:latest # 替换为你的镜像名称(本地导入)
image: xiaozhu674/gameservermanager:latest # 替换为你的镜像名称(云端拉取)
user: root # 使用root用户运行容器
ports:
# 默认开放的常用Steam游戏服务器端口
- "27015-27020:27015-27020/tcp" # Steam 匹配和RCON
- "27015-27020:27015-27020/udp" # 游戏流量
# Web界面端口
- "5000:5000/tcp" # 前端界面
volumes:
- ./game_data:/home/steam/games # 游戏数据,请将权限设置为777
- ./game_file:/home/steam/.config # 通用游戏存档路径1。请务必将此宿主目录权限设置为777
- ./game_file:/home/steam/.local # 通用游戏存档路径2。请务必将此宿主目录权限设置为777
- /var/run/docker.sock:/var/run/docker.sock
# - ./game_environment:/home/steam/environment # 【可选】容器额外运行库安装路径 请将权限设置为777
# - ./game_frpc/frpc/frpc.toml:/home/steam/FRP/frpc/frpc.toml # 【可选】容器内网穿透frpc配置文件
# - ./game_backup:/home/steam/backup # 【可选】定时备份路径
environment:
- TZ=Asia/Shanghai # 设置时区
- USE_GUNICORN=true # 强制使用Gunicorn
- GUNICORN_TIMEOUT=120 # Gunicorn超时设置
- GUNICORN_PORT=5000 # Gunicorn监听端口
# - CUSTOM_RUN_DIR=/home/steam/custom # 自定义运行目录
# - CUSTOM_RUN_SCRIPT=./start.sh # 自定义运行脚本(相对于CUSTOM_RUN_DIR)
command: /home/steam/start_web.sh # 启动Web界面
stdin_open: true # 保持STDIN打开
tty: true # 分配TTY