From 4960710ae53eef140945e8a5026f2cce11a4a976 Mon Sep 17 00:00:00 2001 From: "seer-by-sentry[bot]" <157164994+seer-by-sentry[bot]@users.noreply.github.com> Date: Sat, 10 Jan 2026 18:48:19 +0000 Subject: [PATCH] Validate network mesh histogram duration --- .../Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp index 8d5319cf0c3..8f9051fbbb4 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameNetwork/GeneralsOnline/NetworkMesh.cpp @@ -1008,6 +1008,12 @@ void PlayerConnection::UpdateLatencyHistogram() histogram_duration = serviceConf.network_mesh_histogram_duration; } + // Validate histogram_duration to prevent division by zero + // If it's 0 or negative, use the default value + if (histogram_duration <= 0) + { + histogram_duration = 20000; + } // update latency history int currLatency = GetLatency();