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Cacodemon & Baron Damage set to "Zero" (the Projectiles are 5 & 10, Though) #33

@NeophyteRonin

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@NeophyteRonin

Projectiles and Lost Souls have a billed damage value, but not Cacodemons, Barons, Knights, Demons, or Spectres whose melee damage rides on said value (an Imp's A_TroopAttack piggy-backs off Projectile Damage). Yet, those damage values, according to v1.30 Beta's listings, are all zero.

This affects all project formats--Doom 1.9 to to DEHEXTRA. In 1.2.4, which I use since 1.30 is touchy, the lists are "correct." I assume I can reset the values and hit save, but someone new to DEHACKED might not know the correct values or where to input them. Veterans may resent the extra drudgery. What would happen if a Melee Attack always deals zero? Would that do as instructed or outright crash the game?

It's a minor issue--boot up, new project, enter values, move on--either an oversight or deliberate to address something I haven't come across. Do you know why this is and, if so, whether to fix it in the next version?

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