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DrawLine.go
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122 lines (111 loc) · 2.58 KB
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package gographics
import (
"image"
)
func DrawLine(img *image.Paletted, vec1, vec2 [2]int, col uint8) {
var dx, dy, e, slope int
// Because drawing p1 -> p2 is equivalent to draw p2 -> p1,
// I sort points in x-axis order to handle only half of possible cases.
if vec1[0] > vec2[0] {
vec1[0], vec1[1], vec2[0], vec2[1] = vec2[0], vec2[1], vec1[0], vec1[1]
}
dx, dy = vec2[0]-vec1[0], vec2[1]-vec1[1]
// Because point is x-axis ordered, dx cannot be negative
if dy < 0 {
dy = -dy
}
switch {
// Is line a point ?
case vec1[0] == vec2[0] && vec1[1] == vec2[1]:
img.SetColorIndex(vec1[0], vec1[1], col)
// Is line an horizontal ?
case vec1[1] == vec2[1]:
for ; dx != 0; dx-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[0]++
}
img.SetColorIndex(vec1[0], vec1[1], col)
// Is line a vertical ?
case vec1[0] == vec2[0]:
if vec1[1] > vec2[1] {
vec1[1], vec2[1] = vec2[1], vec1[1]
}
for ; dy != 0; dy-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[1]++
}
img.SetColorIndex(vec1[0], vec1[1], col)
// Is line a diagonal ?
case dx == dy:
if vec1[1] < vec2[1] {
for ; dx != 0; dx-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[0]++
vec1[1]++
}
} else {
for ; dx != 0; dx-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[0]++
vec1[1]--
}
}
img.SetColorIndex(vec1[0], vec1[1], col)
// wider than high ?
case dx > dy:
if vec1[1] < vec2[1] {
// BresenhamDxXRYD(img, vec1[0], vec1[1], vec2[0], vec2[1], col)
dy, e, slope = 2*dy, dx, 2*dx
for ; dx != 0; dx-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[0]++
e -= dy
if e < 0 {
vec1[1]++
e += slope
}
}
} else {
// BresenhamDxXRYU(img, vec1[0], vec1[1], vec2[0], vec2[1], col)
dy, e, slope = 2*dy, dx, 2*dx
for ; dx != 0; dx-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[0]++
e -= dy
if e < 0 {
vec1[1]--
e += slope
}
}
}
img.SetColorIndex(vec2[0], vec2[1], col)
// higher than wide.
default:
if vec1[1] < vec2[1] {
// BresenhamDyXRYD(img, vec1[0], vec1[1], vec2[0], vec2[1], col)
dx, e, slope = 2*dx, dy, 2*dy
for ; dy != 0; dy-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[1]++
e -= dx
if e < 0 {
vec1[0]++
e += slope
}
}
} else {
// BresenhamDyXRYU(img, vec1[0], vec1[1], vec2[0], vec2[1], col)
dx, e, slope = 2*dx, dy, 2*dy
for ; dy != 0; dy-- {
img.SetColorIndex(vec1[0], vec1[1], col)
vec1[1]--
e -= dx
if e < 0 {
vec1[0]++
e += slope
}
}
}
img.SetColorIndex(vec2[0], vec2[1], col)
}
}