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Core.h
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39 lines (37 loc) · 968 Bytes
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/**
* \mainpage Hummingbird Framework
* \section intro_sec Introduction
*
* C++ game development framework with integration with Tiled.
*
* You can find an example game here: https://github.com/Hummingbird-Framework/game-example
*/
#ifndef HUMMINGBIRD_BASE
#define HUMMINGBIRD_BASE
#include "Core/Clock.h"
#include "Core/Color.h"
#include "Core/DataComponent.h"
#include "Core/DataRepository.h"
#include "Core/MessageManager.h"
#include "Core/FunctionComponent.h"
#include "Core/Game.h"
#include "Core/GameObject.h"
#include "Core/Log.h"
#include "Core/Math.h"
#include "Core/Plugin.h"
#include "Core/Resource.h"
#include "Core/ResourceManager.h"
#include "Core/Time.h"
#include "Core/Transform.h"
#include "Core/Vector2d.h"
#include "Core/Vector3d.h"
#endif
/**
* \defgroup core Hummingbird Core
* \brief Core classes of the Hummingbird Framework.
*/
/**
* \defgroup core-components Components
* \brief Function and Data component
* \ingroup core
*/