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<div class="title">GameObject.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef HB_GAME_OBJECT_H</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define HB_GAME_OBJECT_H</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="preprocessor">#include <algorithm></span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <initializer_list></span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include <map></span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include <typeindex></span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include <unordered_map></span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <vector></span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include "DataRepository.h"</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include "Log.h"</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include "MessageManager.h"</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#include "Transform.h"</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> </div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">namespace </span><a class="code" href="namespacehb.html">hb</a></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> {</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  <span class="keyword">typedef</span> MessageManager<DataRepository> GameObjectMessageManager;</div>
<div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject.html"> 50</a></span>  <span class="keyword">class </span><a class="code" href="classhb_1_1GameObject.html">GameObject</a> : <span class="keyword">public</span> <a class="code" href="classhb_1_1Transform.html">Transform</a></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  {</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html"> 57</a></span>  <span class="keyword">class </span><a class="code" href="classhb_1_1GameObject_1_1Component.html">Component</a></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  {</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classhb_1_1GameObject.html">GameObject</a>;</div>
<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#afec101ed4e9056dfba1dde5df6f788ab"> 66</a></span>  <a class="code" href="classhb_1_1GameObject_1_1Component.html#afec101ed4e9056dfba1dde5df6f788ab">Component</a>():</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  m_active(true),</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  m_game_object(nullptr)</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  {}</div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#a6f1c8bd83fba582eae1f53eb8b052327"> 73</a></span>  <span class="keyword">virtual</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#a6f1c8bd83fba582eae1f53eb8b052327">~Component</a>(){}</div>
<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#aa8015b12c5a5ae0c1eb36c510655d7c2"> 79</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#aa8015b12c5a5ae0c1eb36c510655d7c2">init</a>(){}</div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#a681bf0cc2a08c59c346334ac62a515e1"> 83</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#a681bf0cc2a08c59c346334ac62a515e1">preUpdate</a>(){}</div>
<div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#ad0672845dbeb31c8e6ca00435de3c4bd"> 87</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#ad0672845dbeb31c8e6ca00435de3c4bd">update</a>(){}</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#a69bddaec89a034e56d749117877e0541"> 91</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#a69bddaec89a034e56d749117877e0541">postUpdate</a>(){}</div>
<div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#a021c3f1e222601e407c07d5dc3043d10"> 97</a></span>  <a class="code" href="classhb_1_1GameObject.html">GameObject</a>* <a class="code" href="classhb_1_1GameObject_1_1Component.html#a021c3f1e222601e407c07d5dc3043d10">getGameObject</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_game_object;}</div>
<div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#a3cb0b97ebe2d0f8e72d249e7c7fccba5"> 102</a></span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#a3cb0b97ebe2d0f8e72d249e7c7fccba5">setActive</a>(<span class="keywordtype">bool</span> active)</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  {m_active = active;}</div>
<div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject_1_1Component.html#a47678813529b1051d42e4f4116f2ffe0"> 108</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classhb_1_1GameObject_1_1Component.html#a47678813529b1051d42e4f4116f2ffe0">isActive</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="keyword"> </span>{<span class="keywordflow">return</span> m_active;}</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  <span class="keywordtype">void</span> addListenerToGameObject(<span class="keyword">const</span> std::string& name, std::function<<span class="keywordtype">void</span>(<a class="code" href="classhb_1_1DataRepository.html">DataRepository</a>&)>&& listener)</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  {</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  hb_assert(m_game_object != <span class="keyword">nullptr</span>, <span class="stringliteral">"Accessing Component's GameObject before being assigned."</span>);</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <a class="code" href="classhb_1_1GameObject_1_1Component.html#a021c3f1e222601e407c07d5dc3043d10">getGameObject</a>()->m_message_manager.<a class="code" href="classhb_1_1MessageManager.html#a9906432f15d3970c8245f640ea3226ae">listen</a>(name, std::move(listener));</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  }</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="keywordtype">void</span> ignoreToGameObject(<span class="keyword">const</span> GameObjectMessageManager::ListenerId<DataRepository>& listener_id)</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  {</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  hb_assert(m_game_object != <span class="keyword">nullptr</span>, <span class="stringliteral">"Accessing Component's GameObject before being assigned."</span>);</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <a class="code" href="classhb_1_1GameObject_1_1Component.html#a021c3f1e222601e407c07d5dc3043d10">getGameObject</a>()->m_message_manager.<a class="code" href="classhb_1_1MessageManager.html#aee8a75b2da8f7a6cfc023c7d5640f512">ignore</a>(listener_id);</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  }</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keyword">private</span>:</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="keywordtype">void</span> setGameObject(GameObject* game_object)</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  {m_game_object = game_object;}</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordtype">bool</span> m_active;</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  GameObject* m_game_object;</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  };</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> </div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="keyword">static</span> <a class="code" href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">GameObject</a>* <a class="code" href="classhb_1_1GameObject.html#af5050092abbded55d8c8482776977d77">getGameObjectById</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  <span class="keyword">static</span> <span class="keyword">const</span> std::vector<GameObject*>& <a class="code" href="classhb_1_1GameObject.html#aaf6fc9a2ae649aa18d9d185aa90fdbdc">getGameObjectsByName</a>(<span class="keyword">const</span> std::string& name);</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#ad6759f52fbd7a580cb00f47771b4e07c">destroyAll</a>();</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#ac65b588695f3a58160ae0f130d93cc22">updateAll</a>();</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <a class="code" href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">GameObject</a>();</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  <a class="code" href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">GameObject</a>(<span class="keyword">const</span> std::initializer_list<Component*>& components);</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <a class="code" href="classhb_1_1GameObject.html#a0de3997452e176374d07bc47e12d2893">~GameObject</a>();</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  <span class="keywordtype">int</span> <a class="code" href="classhb_1_1GameObject.html#a7f7e16092af22e9e502075f6f509b9b8">getId</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keyword">const</span> std::string& <a class="code" href="classhb_1_1GameObject.html#aa523325c00e44ecff7706ba5c9e74523">getName</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#ab245dcbaf90aca667c6008e839c39fad">setName</a>(<span class="keyword">const</span> std::string& name);</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a92bd1ad84b9d9d9af458aadb098a165f">setActive</a>(<span class="keywordtype">bool</span> active);</div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  <span class="keywordtype">bool</span> <a class="code" href="classhb_1_1GameObject.html#ae19f63ca8109f26e79fbe472534ff377">isActive</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a865ad102f43868e71cb3baea68dcfcec">preUpdate</a>();</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a0ceaa4831e5ae1a57e0bf365c779abaf">update</a>();</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a01b02917429fe3f7698d7a80b53b4bb5">postUpdate</a>();</div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a79e85dd8726a20b6f073439d5a0b46dc">destroy</a>();</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a88474e0c909caee858052fd10bc86b63">addComponent</a>(Component* component);</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#af39027159d16cf2cfa94ed2da79eb14b">addComponents</a>(<span class="keyword">const</span> std::vector<Component*>& components);</div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> ComponentType></div>
<div class="line"><a name="l00223"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject.html#a895bba8659d9e51e9f1da96c8d8cab54"> 223</a></span>  ComponentType* <a class="code" href="classhb_1_1GameObject.html#a895bba8659d9e51e9f1da96c8d8cab54">getComponent</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordflow">for</span> (<a class="code" href="classhb_1_1GameObject_1_1Component.html">Component</a>* component : m_components)</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  {</div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <span class="keywordflow">if</span> (dynamic_cast<ComponentType*>(component))</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keywordflow">return</span> <span class="keyword">dynamic_cast<</span>ComponentType*<span class="keyword">></span>(component);</div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  }</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  }</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> ComponentType></div>
<div class="line"><a name="l00238"></a><span class="lineno"><a class="line" href="classhb_1_1GameObject.html#a60ea059cac27ff01ba1f344a2c10675c"> 238</a></span>  std::vector<ComponentType*> <a class="code" href="classhb_1_1GameObject.html#a60ea059cac27ff01ba1f344a2c10675c">getComponents</a>()<span class="keyword"> const</span></div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  std::vector<ComponentType*> r;</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>  <span class="keywordflow">for</span> (<a class="code" href="classhb_1_1GameObject_1_1Component.html">Component</a>* component : m_components)</div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  {</div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keywordflow">if</span> (dynamic_cast<ComponentType*>(component))</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  r.push_back(dynamic_cast<ComponentType*>(component));</div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  }</div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="keywordflow">return</span> r;</div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  }</div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#a3d9aaf4d478629769ed66bc93c5fab18">sendMessage</a>(<span class="keyword">const</span> std::string& name, <a class="code" href="classhb_1_1DataRepository.html">DataRepository</a>& data);</div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classhb_1_1GameObject.html#acccd4c5e666615e35678d0a9d467218a">setNextGameObjectId</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);</div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  <a class="code" href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">GameObject</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);</div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span> </div>
<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  <span class="keyword">private</span>:</div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> s_game_object_identifier;</div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  <span class="keyword">static</span> std::unordered_map<int, GameObject*> s_game_objects_by_id;</div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  <span class="keyword">static</span> std::unordered_map<std::string, std::vector<GameObject*>> s_game_objects_by_name;</div>
<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  <span class="keyword">static</span> <a class="code" href="classhb_1_1DataRepository.html">DataRepository</a> s_data_repository;</div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span> </div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keywordtype">bool</span> m_active, m_marked_to_destroy;</div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <span class="keywordtype">int</span> m_identifier;</div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  std::string m_name;</div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  std::vector<Component*> m_components;</div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  GameObjectMessageManager m_message_manager;</div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  };</div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span> }</div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="classhb_1_1GameObject_html_a7f7e16092af22e9e502075f6f509b9b8"><div class="ttname"><a href="classhb_1_1GameObject.html#a7f7e16092af22e9e502075f6f509b9b8">hb::GameObject::getId</a></div><div class="ttdeci">int getId() const </div><div class="ttdoc">Get the GameObject's id. </div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_a3cb0b97ebe2d0f8e72d249e7c7fccba5"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#a3cb0b97ebe2d0f8e72d249e7c7fccba5">hb::GameObject::Component::setActive</a></div><div class="ttdeci">void setActive(bool active)</div><div class="ttdoc">Set if Component is active. </div><div class="ttdef"><b>Definition:</b> GameObject.h:102</div></div>
<div class="ttc" id="classhb_1_1Transform_html"><div class="ttname"><a href="classhb_1_1Transform.html">hb::Transform</a></div><div class="ttdoc">Object with a position, rotation and scale in a 3D space. </div><div class="ttdef"><b>Definition:</b> Transform.h:12</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a0de3997452e176374d07bc47e12d2893"><div class="ttname"><a href="classhb_1_1GameObject.html#a0de3997452e176374d07bc47e12d2893">hb::GameObject::~GameObject</a></div><div class="ttdeci">~GameObject()</div><div class="ttdoc">Class destructor. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a0ceaa4831e5ae1a57e0bf365c779abaf"><div class="ttname"><a href="classhb_1_1GameObject.html#a0ceaa4831e5ae1a57e0bf365c779abaf">hb::GameObject::update</a></div><div class="ttdeci">void update()</div><div class="ttdoc">Runs all its Component's update(). </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a60ea059cac27ff01ba1f344a2c10675c"><div class="ttname"><a href="classhb_1_1GameObject.html#a60ea059cac27ff01ba1f344a2c10675c">hb::GameObject::getComponents</a></div><div class="ttdeci">std::vector< ComponentType * > getComponents() const </div><div class="ttdoc">Get all Components of type ComponentType. </div><div class="ttdef"><b>Definition:</b> GameObject.h:238</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a92bd1ad84b9d9d9af458aadb098a165f"><div class="ttname"><a href="classhb_1_1GameObject.html#a92bd1ad84b9d9d9af458aadb098a165f">hb::GameObject::setActive</a></div><div class="ttdeci">void setActive(bool active)</div><div class="ttdoc">Set if GameObject is active. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_aaf6fc9a2ae649aa18d9d185aa90fdbdc"><div class="ttname"><a href="classhb_1_1GameObject.html#aaf6fc9a2ae649aa18d9d185aa90fdbdc">hb::GameObject::getGameObjectsByName</a></div><div class="ttdeci">static const std::vector< GameObject * > & getGameObjectsByName(const std::string &name)</div><div class="ttdoc">Get vector of GameObjects with the given name. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a01b02917429fe3f7698d7a80b53b4bb5"><div class="ttname"><a href="classhb_1_1GameObject.html#a01b02917429fe3f7698d7a80b53b4bb5">hb::GameObject::postUpdate</a></div><div class="ttdeci">void postUpdate()</div><div class="ttdoc">Runs all its Component's postUpdate(). </div></div>
<div class="ttc" id="classhb_1_1MessageManager_html_aee8a75b2da8f7a6cfc023c7d5640f512"><div class="ttname"><a href="classhb_1_1MessageManager.html#aee8a75b2da8f7a6cfc023c7d5640f512">hb::MessageManager::ignore</a></div><div class="ttdeci">void ignore(const ListenerId< Type > &id)</div><div class="ttdoc">Disable the listener identified by id. </div><div class="ttdef"><b>Definition:</b> MessageManager.h:160</div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_a681bf0cc2a08c59c346334ac62a515e1"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#a681bf0cc2a08c59c346334ac62a515e1">hb::GameObject::Component::preUpdate</a></div><div class="ttdeci">virtual void preUpdate()</div><div class="ttdoc">Function called in the pre-update step. </div><div class="ttdef"><b>Definition:</b> GameObject.h:83</div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_aa8015b12c5a5ae0c1eb36c510655d7c2"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#aa8015b12c5a5ae0c1eb36c510655d7c2">hb::GameObject::Component::init</a></div><div class="ttdeci">virtual void init()</div><div class="ttdoc">Function called once after the Component has been added to a GameObject. </div><div class="ttdef"><b>Definition:</b> GameObject.h:79</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_af5050092abbded55d8c8482776977d77"><div class="ttname"><a href="classhb_1_1GameObject.html#af5050092abbded55d8c8482776977d77">hb::GameObject::getGameObjectById</a></div><div class="ttdeci">static GameObject * getGameObjectById(int id)</div><div class="ttdoc">Get GameObject instance given its id. </div></div>
<div class="ttc" id="classhb_1_1DataRepository_html"><div class="ttname"><a href="classhb_1_1DataRepository.html">hb::DataRepository</a></div><div class="ttdef"><b>Definition:</b> DataRepository.h:12</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_ab245dcbaf90aca667c6008e839c39fad"><div class="ttname"><a href="classhb_1_1GameObject.html#ab245dcbaf90aca667c6008e839c39fad">hb::GameObject::setName</a></div><div class="ttdeci">void setName(const std::string &name)</div><div class="ttdoc">Set the GameObject's name. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a79e85dd8726a20b6f073439d5a0b46dc"><div class="ttname"><a href="classhb_1_1GameObject.html#a79e85dd8726a20b6f073439d5a0b46dc">hb::GameObject::destroy</a></div><div class="ttdeci">void destroy()</div><div class="ttdoc">Marks the GameObject to be destroyed. </div></div>
<div class="ttc" id="namespacehb_html"><div class="ttname"><a href="namespacehb.html">hb</a></div><div class="ttdef"><b>Definition:</b> Box2DPlugin.h:6</div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html">hb::GameObject::Component</a></div><div class="ttdoc">Base class for implementing custom Components. </div><div class="ttdef"><b>Definition:</b> GameObject.h:57</div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_afec101ed4e9056dfba1dde5df6f788ab"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#afec101ed4e9056dfba1dde5df6f788ab">hb::GameObject::Component::Component</a></div><div class="ttdeci">Component()</div><div class="ttdoc">Default constructor. </div><div class="ttdef"><b>Definition:</b> GameObject.h:66</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a895bba8659d9e51e9f1da96c8d8cab54"><div class="ttname"><a href="classhb_1_1GameObject.html#a895bba8659d9e51e9f1da96c8d8cab54">hb::GameObject::getComponent</a></div><div class="ttdeci">ComponentType * getComponent() const </div><div class="ttdoc">Get first Component of type ComponentType. </div><div class="ttdef"><b>Definition:</b> GameObject.h:223</div></div>
<div class="ttc" id="classhb_1_1GameObject_html"><div class="ttname"><a href="classhb_1_1GameObject.html">hb::GameObject</a></div><div class="ttdoc">GameObject (also known as Actor). </div><div class="ttdef"><b>Definition:</b> GameObject.h:50</div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_a69bddaec89a034e56d749117877e0541"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#a69bddaec89a034e56d749117877e0541">hb::GameObject::Component::postUpdate</a></div><div class="ttdeci">virtual void postUpdate()</div><div class="ttdoc">Function called in the post-update step. </div><div class="ttdef"><b>Definition:</b> GameObject.h:91</div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_ad0672845dbeb31c8e6ca00435de3c4bd"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#ad0672845dbeb31c8e6ca00435de3c4bd">hb::GameObject::Component::update</a></div><div class="ttdeci">virtual void update()</div><div class="ttdoc">Function called in the update step. </div><div class="ttdef"><b>Definition:</b> GameObject.h:87</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_ae19f63ca8109f26e79fbe472534ff377"><div class="ttname"><a href="classhb_1_1GameObject.html#ae19f63ca8109f26e79fbe472534ff377">hb::GameObject::isActive</a></div><div class="ttdeci">bool isActive() const </div><div class="ttdoc">Get if GameObject is active. </div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_a47678813529b1051d42e4f4116f2ffe0"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#a47678813529b1051d42e4f4116f2ffe0">hb::GameObject::Component::isActive</a></div><div class="ttdeci">bool isActive() const </div><div class="ttdoc">Get if Component is active. </div><div class="ttdef"><b>Definition:</b> GameObject.h:108</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a2df53b7a8326694c9d66cf8dd6bd71c4"><div class="ttname"><a href="classhb_1_1GameObject.html#a2df53b7a8326694c9d66cf8dd6bd71c4">hb::GameObject::GameObject</a></div><div class="ttdeci">GameObject()</div><div class="ttdoc">Default constructor. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_acccd4c5e666615e35678d0a9d467218a"><div class="ttname"><a href="classhb_1_1GameObject.html#acccd4c5e666615e35678d0a9d467218a">hb::GameObject::setNextGameObjectId</a></div><div class="ttdeci">static void setNextGameObjectId(int id)</div><div class="ttdoc">Set next GameObject id. </div></div>
<div class="ttc" id="classhb_1_1MessageManager_html_a9906432f15d3970c8245f640ea3226ae"><div class="ttname"><a href="classhb_1_1MessageManager.html#a9906432f15d3970c8245f640ea3226ae">hb::MessageManager::listen</a></div><div class="ttdeci">ListenerId< typename detail::traits< Listener >::type > listen(Listener &&listener)</div><div class="ttdoc">Connects a listener to all messages of a type (no name filtering). </div><div class="ttdef"><b>Definition:</b> MessageManager.h:109</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_af39027159d16cf2cfa94ed2da79eb14b"><div class="ttname"><a href="classhb_1_1GameObject.html#af39027159d16cf2cfa94ed2da79eb14b">hb::GameObject::addComponents</a></div><div class="ttdeci">void addComponents(const std::vector< Component * > &components)</div><div class="ttdoc">Add a group of Components to the GameObject. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_ac65b588695f3a58160ae0f130d93cc22"><div class="ttname"><a href="classhb_1_1GameObject.html#ac65b588695f3a58160ae0f130d93cc22">hb::GameObject::updateAll</a></div><div class="ttdeci">static void updateAll()</div><div class="ttdoc">Run the Update for all existing GameObjects. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a865ad102f43868e71cb3baea68dcfcec"><div class="ttname"><a href="classhb_1_1GameObject.html#a865ad102f43868e71cb3baea68dcfcec">hb::GameObject::preUpdate</a></div><div class="ttdeci">void preUpdate()</div><div class="ttdoc">Runs all its Component's preUpdate(). </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_aa523325c00e44ecff7706ba5c9e74523"><div class="ttname"><a href="classhb_1_1GameObject.html#aa523325c00e44ecff7706ba5c9e74523">hb::GameObject::getName</a></div><div class="ttdeci">const std::string & getName() const </div><div class="ttdoc">Get the GameObject's name. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_ad6759f52fbd7a580cb00f47771b4e07c"><div class="ttname"><a href="classhb_1_1GameObject.html#ad6759f52fbd7a580cb00f47771b4e07c">hb::GameObject::destroyAll</a></div><div class="ttdeci">static void destroyAll()</div><div class="ttdoc">Destroy all existing GameObjects. </div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a3d9aaf4d478629769ed66bc93c5fab18"><div class="ttname"><a href="classhb_1_1GameObject.html#a3d9aaf4d478629769ed66bc93c5fab18">hb::GameObject::sendMessage</a></div><div class="ttdeci">void sendMessage(const std::string &name, DataRepository &data)</div><div class="ttdoc">Send message to this GameObject's Components. </div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_a021c3f1e222601e407c07d5dc3043d10"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#a021c3f1e222601e407c07d5dc3043d10">hb::GameObject::Component::getGameObject</a></div><div class="ttdeci">GameObject * getGameObject() const </div><div class="ttdoc">Get the GameObject instance composed by this Component. </div><div class="ttdef"><b>Definition:</b> GameObject.h:97</div></div>
<div class="ttc" id="classhb_1_1GameObject_html_a88474e0c909caee858052fd10bc86b63"><div class="ttname"><a href="classhb_1_1GameObject.html#a88474e0c909caee858052fd10bc86b63">hb::GameObject::addComponent</a></div><div class="ttdeci">void addComponent(Component *component)</div><div class="ttdoc">Add a Component to the GameObject. </div></div>
<div class="ttc" id="classhb_1_1GameObject_1_1Component_html_a6f1c8bd83fba582eae1f53eb8b052327"><div class="ttname"><a href="classhb_1_1GameObject_1_1Component.html#a6f1c8bd83fba582eae1f53eb8b052327">hb::GameObject::Component::~Component</a></div><div class="ttdeci">virtual ~Component()</div><div class="ttdoc">Default destructor. </div><div class="ttdef"><b>Definition:</b> GameObject.h:73</div></div>
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