Whenever a character picks up an item, it is moved to the inventory of the character where it is most useful (probably subjective but whatever). - [ ] Vendor trash is moved to the character with most bartering. - [ ] Equipment is sorted according to party's attribute scores. Strength weapons to high Str builds etc. - [ ] Scrolls go to the character with Ambidexterous and/or high Int. - [ ] Potions are evenly distributed - [ ] Failing any of the above, the item is moved to the character with highest carry capacity available. Possible solution: Scoring system to determine the BestFit for a particular item.
Whenever a character picks up an item, it is moved to the inventory of the character where it is most useful (probably subjective but whatever).
Possible solution: Scoring system to determine the BestFit for a particular item.