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app.js
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147 lines (121 loc) · 3.74 KB
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const express = require('express');
const favicon = require('serve-favicon');
const logger = require('morgan');
const cookieParser = require('cookie-parser');
const bodyParser = require('body-parser');
const config = require('../config.json');
const debug = require('debug')(config.name + ':Web');
const http = require('http');
const index = require('./routes/index');
const editor = require('./routes/editor');
const app = express();
let proxy = require('http-proxy').createProxyServer();
let server = http.createServer(app);
// view engine setup
app.set('views', dir('views'));
app.set('view engine', 'ejs');
app.use(favicon(dir('../assets/logo.png')));
app.use(logger('dev'));
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: false }));
app.use(cookieParser());
app.use(express.static(dir('../Client/public')));
app.use(express.static(dir('public')));
// Proxy socket.io requests to main web server to the game server
app.all('/socket.io/*', (req, res) => {
proxy.web(req, res, {target: 'http://localhost:' + config.game});
});
// Proxy websockets
server.on('upgrade', function (req, res) {
proxy.ws(req, res, {target: 'http://localhost:' + config.game});
});
proxy.on('error', function (err, req, res) {
res.status(500);
res.send("There was a problem proxying the socket.io request.");
});
app.use('/', index);
app.use('/editor', editor);
app.use('/scenes', express.static(dir('../scenes')));
app.use('/maps', express.static(dir('../maps')));
app.use('/img', express.static(dir('../assets/images')));
app.use('/sprites', express.static(dir('../assets/sprites')));
app.use('/animations', express.static(dir('../assets/animations')));
app.use('/tilesheets', express.static(dir('../assets/tilesheets')));
app.use('/sounds', express.static(dir('../assets/sounds')));
app.use('/fonts', express.static(dir('../assets/fonts')));
app.use('/apple-touch-icon.png', express.static(dir('../assets/reverselogo.png')));
// catch 404 and forward to error handler
app.use((req, res, next) => {
let err = new Error('Not Found');
err.status = 404;
next(err);
});
// error handler
app.use((err, req, res, next) => {
// set locals, only providing error in development
res.locals.message = err.message;
res.locals.error = req.app.get('env') === 'development' ? err : {};
// render the error page
res.status(err.status || 500);
res.send(err.message);
});
let port = normalizePort(process.env.PORT || config.port);
app.set('port', port);
server.listen(port);
server.on('error', onError);
server.on('listening', onListening);
app.set('server', server);
/**
* Normalize a port into a number, string, or false.
*/
function normalizePort(val) {
var port = parseInt(val, 10);
if (isNaN(port)) {
// named pipe
return val;
}
if (port >= 0) {
// port number
return port;
}
return false;
}
/**
* Event listener for HTTP server "error" event.
*/
function onError(error) {
if (error.syscall !== 'listen') {
throw error;
}
var bind = typeof port === 'string'
? 'Pipe ' + port
: 'Port ' + port;
// handle specific listen errors with friendly messages
switch (error.code) {
case 'EACCES':
console.error(bind + ' requires elevated privileges');
process.exit(1);
break;
case 'EADDRINUSE':
console.error(bind + ' is already in use');
process.exit(1);
break;
default:
throw error;
}
}
/**
* Event listener for HTTP server "listening" event.
*/
function onListening() {
var addr = server.address();
var bind = typeof addr === 'string'
? 'pipe ' + addr
: 'port ' + addr.port;
debug('Listening on ' + bind);
}
function dir(path) {
path = path.split('/');
return require('path').join(__dirname, ...path);
}
module.exports = app;