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Milestone 4: Move Generation #5

@haxybaxy

Description

@haxybaxy

Objective

Implement move generation to generate all possible legal moves for a given board state.

Steps

  1. Define a method to generate moves for each piece type.
  2. Implement logic to generate all possible legal moves for a given board state.
  3. Ensure that the move generation logic is integrated with the board representation and move validation logic.

Example Code

def generate_knight_moves(position):
    x, y = position
    offsets = [(2,1), (1,2), (-1,2), (-2,1), (-2,-1), (-1,-2), (1,-2), (2,-1)]
    return [(x+dx, y+dy) for dx, dy in offsets if 0 <= x+dx < 8 and 0 <= y+dy < 8]

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