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Hide mod-dependent items from creative-gamemode if mods missing #129

@La5te2

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@La5te2

Describe your idea (If you have more than one idea, please open the rest in other issues)

When I take an item from the creative inventory that depends on another mod, for example the "MineColonies", which I didn't install, the game crashes. To avoid this, such items should be hidden from the creative inventory unless all necessary mods are present.

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