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site_name: Modern Graphics Engine Guide
copyright: Copyright © 2016 - 2023 Italink
docs_dir: Docs
repo_url: https://github.com/Italink/ModernGraphicsEngineGuide
repo_name: Github
nav:
- '开篇' : 'README.md'
- C++:
- '0 - 计算机发展史': '00-C++/1.计算机发展史.md'
- '1 - C++基础': '00-C++/2.C++基础.md'
- '2 - 工具链': '00-C++/3.工具链.md'
- '3 - 宏、模板、反射': '00-C++/4.宏、模板、反射.md'
- '4 - 内存管理': '00-C++/5.内存管理.md'
- '5 - GUI': '00-C++/6.GUI.md'
- '图形API':
- "0 - 概述" : "01-GraphicsAPI/0.概述.md"
- "1 - 基础" : "01-GraphicsAPI/1.基础.md"
- "2 - 图形渲染管线" : "01-GraphicsAPI/2.图形渲染管线.md"
- "3 - 着色器" : "01-GraphicsAPI/3.着色器.md"
- "4 - 缓冲区与纹理" : "01-GraphicsAPI/4.缓冲区与纹理.md"
- "5 - 3D空间" : "01-GraphicsAPI/5.三维空间.md"
- "6 - 图形API进阶" : "01-GraphicsAPI/6.图形渲染进阶.md"
- '引擎技术':
- "0 - 渲染架构" : "02-EngineTechnology/0.渲染架构.md"
- "1 - 编辑器架构" : "02-EngineTechnology/1.编辑器架构.md"
- "2 - DebugDraw" : "02-EngineTechnology/Waitting.md"
- "3 - GPU调试" : "02-EngineTechnology/Waitting.md"
# - '图形技术':
# - '0 - 网格体渲染': "03-GraphicsTechnology/Waitting.md"
# - '1 - 天空盒': "03-GraphicsTechnology/Waitting.md"
# - '2 - GPU粒子': "03-GraphicsTechnology/Waitting.md"
# - '3 - 后期滤镜': "03-GraphicsTechnology/Waitting.md"
# - '4 - 光照': "03-GraphicsTechnology/Waitting.md"
# - '5 - 体积雾': "03-GraphicsTechnology/Waitting.md"
# - '6 - 天空大气': "03-GraphicsTechnology/Waitting.md"
# - '7 - 地形': "03-GraphicsTechnology/Waitting.md"
- 'Unreal Engine':
- '0 - 基础编程': '04-UnrealEngine/0.基础编程.md'
- '1 - Slate 开发': '04-UnrealEngine/1.Slate开发.md'
- '2 - 插件开发': '04-UnrealEngine/2.插件开发.md'
- '3 - 粒子系统': '04-UnrealEngine/3.粒子系统.md'
- '4 - Niagara 性能优化': '04-UnrealEngine/4.Niagra性能优化.md'
- '5 - Fluid Ninja 流体插件': '04-UnrealEngine/5.FluidNinja流体插件.md'
- '6 - 开放世界制作': '04-UnrealEngine/6.开放世界制作.md'
- '7 - 音频开发': '04-UnrealEngine/7.音频开发.md'
- '9 - 植被优化': '04-UnrealEngine/9.开放世界中的植被优化技术.md'
- '10 - LOD不完全指南': '04-UnrealEngine/10.LOD不完全指南.md'
- '12 - 程序化内容管理': '04-UnrealEngine/12.程序化内容管理.md'
- '16 - 3DGaussianSplatting': '04-UnrealEngine/16.3DGaussianSplatting.md'
- '17 - Landscape 避坑指南': '04-UnrealEngine/17.Landscape避坑指南.md'
- "开源":
- 'UnrealEngine':
- 'Gaussian Splatting': '05-OpenSource/UnrealEngine/GaussianSplattingForUnrealEngine.md'
- 'C++':
- 'C++反射编译器': '05-OpenSource/C++/C++反射编译器.md'
- 'Qt':
- '音频可视化软件-Specinker(已闭源)': '05-OpenSource/Qt/音频可视化软件-Specinker.md'
- '频谱分析器': '05-OpenSource/Qt/频谱分析器.md'
- 'Qt拟态窗口滤镜': '05-OpenSource/Qt/Qt拟态窗口滤镜.md'
- 'Qt屏幕取色器': '05-OpenSource/Qt/Qt屏幕取色器.md'
- 'Qt渐变调色器': '05-OpenSource/Qt/Qt渐变调色器.md'
- 'Qt桌面粒子特效': '05-OpenSource/Qt/Qt桌面粒子特效.md'
- 'Qt桌面水面波纹特效': '05-OpenSource/Qt/Qt桌面水面波纹特效.md'
- '个人博客':
- 06-Blog/index.md
theme:
icon:
repo: fontawesome/brands/github
language: zh
name: material
custom_dir: Docs/Stylesheet
features:
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- content.code.copy
- content.tooltips
- navigation.expand
- navigation.footer
- navigation.indexes
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- navigation.instant
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primary: indigo
accent: indigo
toggle:
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name: Switch to dark mode
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primary: indigo
accent: indigo
toggle:
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plugins:
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- search:
separator: '[\s\u200b\-]'
- git-revision-date-localized:
enable_creation_date: true
type: iso_datetime
- git-committers:
repository: Italink/ModernGraphicsEngineGuide
branch: main
docs_path: Docs
enabled: true
token: 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
- blog:
blog_dir: 06-Blog
post_dir: "{blog}/Posts"
blog_toc: true
archive_date_format: MMMM yyyy
archive_url_date_format: yyyy/MM
archive_toc: true
extra:
analytics:
provider: google
property: G-S1J8MN27P8
alternate:
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link: /
lang: zh
- name: English
link: /Localization/en/
lang: en
- name: Japanese
link: /Localization/ja/
lang: ja
- name: Korean
link: /Localization/ko/
lang: ko
- name: French
link: /Localization/fr/
lang: fr
social:
- icon: fontawesome/brands/github
link: https://github.com/Italink
- icon: simple/zhihu
link: https://www.zhihu.com/people/italink
copyright: Copyright © 2016 - 2020 Martin Donath
markdown_extensions:
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- footnotes
- md_in_html
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