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SerializableDictionary.cs
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418 lines (351 loc) · 15.9 KB
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/// <summary>
/// ©2024 JDSherbert. All rights reserved.
/// </summary>
namespace Sherbert.Framework.Generic
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UnityEngine;
// ---------------------------------------------------------------- //
//? Serialized Dictionary Base
// ---------------------------------------------------------------- //
/// <summary>
/// Serialized Dictionary Base class.
/// </summary>
public abstract class SerializableDictionary_Base
{
protected class Dictionary<TKey, TValue> : System.Collections.Generic.Dictionary<TKey, TValue>
{
public Dictionary() { }
public Dictionary(IDictionary<TKey, TValue> dictionary) : base(dictionary) { }
public Dictionary(SerializationInfo serialInfo, StreamingContext streamingContext) : base(serialInfo, streamingContext) { }
}
public abstract class Cache { }
}
// ---------------------------------------------------------------- //
//? Serialized Dictionary Base <TKey, TValue, TValueCache>
// ---------------------------------------------------------------- //
/// <summary>
/// Serialized Dictionary Base class.
/// </summary>
[Serializable]
public abstract class SerializableDictionary_Base<TKey, TValue, TValueCache> : SerializableDictionary_Base, IDictionary<TKey, TValue>, IDictionary, ISerializationCallbackReceiver, IDeserializationCallback, ISerializable
{
Dictionary<TKey, TValue> dictionary;
[SerializeField] TKey[] keys;
[SerializeField] TValueCache[] values;
// ---------------------------------------------------------------- //
public SerializableDictionary_Base()
{
this.dictionary = new Dictionary<TKey, TValue>();
}
public SerializableDictionary_Base(IDictionary<TKey, TValue> dictionary)
{
this.dictionary = new Dictionary<TKey, TValue>(dictionary);
}
// ---------------------------------------------------------------- //
public void OnAfterDeserialize()
{
if (keys != null && values != null && keys.Length == values.Length)
{
dictionary.Clear();
int length = keys.Length;
for (int i = 0; i < length; ++i)
{
dictionary[keys[i]] = GetValue(values, i);
}
keys = null;
values = null;
}
}
public void OnBeforeSerialize()
{
int count = dictionary.Count;
keys = new TKey[count];
values = new TValueCache[count];
int i = 0;
foreach (var kvp in dictionary)
{
keys[i] = kvp.Key;
SetValue(values, i, kvp.Value);
++i;
}
}
// ---------------------------------------------------------------- //
protected abstract void SetValue(TValueCache[] cache, int i, TValue value);
protected abstract TValue GetValue(TValueCache[] cache, int i);
// ---------------------------------------------------------------- //
/// <summary>
/// Replaces the values in this dictionary with values from a different dictionary.
/// </summary>
/// <param name="dictionary">Dictionary reference to copy from.</param>
public void CopyFrom(IDictionary<TKey, TValue> dictionary)
{
this.dictionary.Clear();
foreach (var kvp in dictionary)
{
this.dictionary[kvp.Key] = kvp.Value;
}
}
// ---------------------------------------------------------------- //
#region IDictionary<TKey, TValue>
// ---------------------------------------------------------------- //
public ICollection<TKey> Keys { get { return ((IDictionary<TKey, TValue>)dictionary).Keys; } }
public ICollection<TValue> Values { get { return ((IDictionary<TKey, TValue>)dictionary).Values; } }
public int Count { get { return ((IDictionary<TKey, TValue>)dictionary).Count; } }
public bool IsReadOnly { get { return ((IDictionary<TKey, TValue>)dictionary).IsReadOnly; } }
public TValue this[TKey key]
{
get { return ((IDictionary<TKey, TValue>)dictionary)[key]; }
set { ((IDictionary<TKey, TValue>)dictionary)[key] = value; }
}
// ---------------------------------------------------------------- //
/// <summary>
/// Adds a new Key Value Pair to this dictionary.
/// </summary>
/// <param name="key">New key to add.</param>
/// <param name="value">New value to add.</param>
public void Add(TKey key, TValue value)
{
((IDictionary<TKey, TValue>)dictionary).Add(key, value);
}
/// <summary>
/// Check to see if the dictionary contains the key.
/// </summary>
/// <param name="key">Key reference to check.</param>
/// <returns> <c>true</c> if the dictionary contains the key.</returns>
public bool ContainsKey(TKey key)
{
return ((IDictionary<TKey, TValue>)dictionary).ContainsKey(key);
}
/// <summary>
/// Removes a Key Value Pair from the dictionary, by key reference.
/// </summary>
/// <param name="key">Key reference to remove.</param>
/// <returns> <c>true</c> if the key was removed successfully.</returns>
public bool Remove(TKey key)
{
return ((IDictionary<TKey, TValue>)dictionary).Remove(key);
}
/// <summary>
/// Attempts to retrieve a Value from the dictionary, by key reference.
/// </summary>
/// <param name="key">Key reference.</param>
/// <param name="value">Value reference to write out to.</param>
/// <returns> <c>true</c> if the value was retrieved successfully.</returns>
public bool TryGetValue(TKey key, out TValue value)
{
return ((IDictionary<TKey, TValue>)dictionary).TryGetValue(key, out value);
}
/// <summary>
/// Adds a new Key Value Pair to this dictionary.
/// </summary>
/// <param name="item">New key value pair to add.</param>
public void Add(KeyValuePair<TKey, TValue> item)
{
((IDictionary<TKey, TValue>)dictionary).Add(item);
}
/// <summary>
/// Removes all Key Value Pairs in this dictionary.
/// </summary>
public void Clear()
{
((IDictionary<TKey, TValue>)dictionary).Clear();
}
/// <summary>
/// Check to see if the dictionary contains the key value pair.
/// </summary>
/// <param name="item">Key value pair reference to check.</param>
/// <returns> <c>true</c> if the dictionary contains the key value pair.</returns>
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return ((IDictionary<TKey, TValue>)dictionary).Contains(item);
}
/// <summary>
/// Appends a range of key value pairs into an index in the dictionary.
/// </summary>
/// <param name="array">Key value pair references to append.</param>
/// <param name="arrayIndex">Array index to append at.</param>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((IDictionary<TKey, TValue>)dictionary).CopyTo(array, arrayIndex);
}
/// <summary>
/// Removes a Key Value Pair from the dictionary.
/// </summary>
/// <param name="item">Key value pair to remove.</param>
/// <returns> <c>true</c> if the key value pair was removed successfully.</returns>
public bool Remove(KeyValuePair<TKey, TValue> item)
{
return ((IDictionary<TKey, TValue>)dictionary).Remove(item);
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
return ((IDictionary<TKey, TValue>)dictionary).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IDictionary<TKey, TValue>)dictionary).GetEnumerator();
}
// ---------------------------------------------------------------- //
#endregion IDictionary<TKey, TValue>
// ---------------------------------------------------------------- //
// ---------------------------------------------------------------- //
#region IDictionary
// ---------------------------------------------------------------- //
public bool IsFixedSize { get { return ((IDictionary)dictionary).IsFixedSize; } }
ICollection IDictionary.Keys { get { return ((IDictionary)dictionary).Keys; } }
ICollection IDictionary.Values { get { return ((IDictionary)dictionary).Values; } }
public bool IsSynchronized { get { return ((IDictionary)dictionary).IsSynchronized; } }
public object SyncRoot { get { return ((IDictionary)dictionary).SyncRoot; } }
public object this[object key]
{
get { return ((IDictionary)dictionary)[key]; }
set { ((IDictionary)dictionary)[key] = value; }
}
// ---------------------------------------------------------------- //
public void Add(object key, object value)
{
((IDictionary)dictionary).Add(key, value);
}
public bool Contains(object key)
{
return ((IDictionary)dictionary).Contains(key);
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return ((IDictionary)dictionary).GetEnumerator();
}
// ---------------------------------------------------------------- //
/// <summary>
/// Removes a Key Value Pair from the dictionary.
/// </summary>
/// <param name="key">Key reference to remove.</param>
/// <returns> <c>true</c> if the key value pair was removed successfully.</returns>
public void Remove(object key)
{
((IDictionary)dictionary).Remove(key);
}
/// <summary>
/// Appends a range of key value pairs into an index in the dictionary.
/// </summary>
/// <param name="array">Key value pair references to append.</param>
/// <param name="index">Array index to append at.</param>
public void CopyTo(Array array, int index)
{
((IDictionary)dictionary).CopyTo(array, index);
}
// ---------------------------------------------------------------- //
#endregion IDictionary
// ---------------------------------------------------------------- //
// ---------------------------------------------------------------- //
#region IDeserializationCallback
// ---------------------------------------------------------------- //
public void OnDeserialization(object sender)
{
((IDeserializationCallback)dictionary).OnDeserialization(sender);
}
// ---------------------------------------------------------------- //
#endregion IDeserializationCallback
// ---------------------------------------------------------------- //
// ---------------------------------------------------------------- //
#region ISerializable
// ---------------------------------------------------------------- //
protected SerializableDictionary_Base(SerializationInfo info, StreamingContext context)
{
dictionary = new Dictionary<TKey, TValue>(info, context);
}
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
((ISerializable)dictionary).GetObjectData(info, context);
}
// ---------------------------------------------------------------- //
#endregion ISerializable
// ---------------------------------------------------------------- //
}
// ---------------------------------------------------------------- //
//? Serializable Dictionary
// ---------------------------------------------------------------- //
public static class SerializableDictionary
{
public class Cache<T> : SerializableDictionary_Base.Cache
{
public T data;
}
}
// ---------------------------------------------------------------- //
//? Serializable Dictionary <TKey, TValue>
// ---------------------------------------------------------------- //
/// <summary>
/// Serialized Dictionary Class. Allows a dictionary-like data structure with key-value pairs that can be serialized and edited in the Unity editor.
/// It addresses the limitation of Unity's default Dictionary class, which cannot be directly serialized.
/// <see cref="ISerializationCallbackReciever"/> and <see cref="Dictionary"/>.
///
/// <code>
/// // Example usage in a MonoBehaviour script
/// using UnityEngine;
/// using Sherbert.Framework.Generic;
///
/// public class DictionaryExample : MonoBehaviour
/// {
/// [SerializeField] private SerializableDictionary<string, int> myDictionary = new();
/// }
/// </code>
/// </summary>
[Serializable]
public class SerializableDictionary<TKey, TValue> : SerializableDictionary_Base<TKey, TValue, TValue>
{
public SerializableDictionary() { }
public SerializableDictionary(IDictionary<TKey, TValue> dict) : base(dict) { }
protected SerializableDictionary(SerializationInfo info, StreamingContext context) : base(info, context) { }
// ---------------------------------------------------------------- //
protected override TValue GetValue(TValue[] values, int i)
{
return values[i];
}
protected override void SetValue(TValue[] values, int i, TValue value)
{
values[i] = value;
}
// ---------------------------------------------------------------- //
}
// ---------------------------------------------------------------- //
//? Serializable Dictionary <TKey, TValue, TValueCache>
// ---------------------------------------------------------------- //
/// <summary>
/// Serialized Dictionary Class. Allows a dictionary-like data structure with key-value pairs that can be serialized and edited in the Unity editor.
/// It addresses the limitation of Unity's default Dictionary class, which cannot be directly serialized.
/// <see cref="ISerializationCallbackReciever"/> and <see cref="Dictionary"/>.
///
/// <code>
/// // Example usage in a MonoBehaviour script
/// using UnityEngine;
/// using Sherbert.Framework.Generic;
///
/// public class DictionaryExample : MonoBehaviour
/// {
/// [SerializeField] private SerializableDictionary<string, int> myDictionary = new();
/// }
/// </code>
/// </summary>
[Serializable]
public class SerializableDictionary<TKey, TValue, TValueCache> : SerializableDictionary_Base<TKey, TValue, TValueCache> where TValueCache : SerializableDictionary.Cache<TValue>, new()
{
public SerializableDictionary() { }
public SerializableDictionary(IDictionary<TKey, TValue> dictionary) : base(dictionary) { }
protected SerializableDictionary(SerializationInfo serializationInfo, StreamingContext streamingContext) : base(serializationInfo, streamingContext) { }
// ---------------------------------------------------------------- //
protected override TValue GetValue(TValueCache[] cache, int i)
{
return cache[i].data;
}
protected override void SetValue(TValueCache[] cache, int i, TValue value)
{
cache[i] = new TValueCache();
cache[i].data = value;
}
// ---------------------------------------------------------------- //
}
}