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BackgroundObjectType.cs
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55 lines (39 loc) · 1.21 KB
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using System.ComponentModel;
namespace ExileWorldGenerator
{
public enum BackgroundObjectType : byte
{
[Description("Invisible switch")]
InvisibleSwitch = 0,
[Description("Teleport")]
Teleport = 1,
[Description("Object from data")]
ObjectFromData = 2,
[Description("Door")]
Door = 3,
[Description("Stone door")]
StoneDoor = 4,
[Description("Object from type with wall")]
ObjectFromTypeWithWall = 5,
[Description("Object from type")]
ObjectFromType = 6,
[Description("Object from type with foliage")]
ObjectFromTypeWithFoliage = 7,
[Description("Switch")]
Switch = 8,
[Description("Object emerging from bush")]
ObjectEmergingFromBush = 9,
[Description("Object emerging from pipe")]
ObjectEmergingFromPipe = 0xa,
[Description("Fixed wind")]
FixedWind = 0xb,
[Description("Engine thruster")]
EngineThruster = 0xc,
[Description("Water")]
Water = 0xd,
[Description("Random wind")]
RandomWind = 0xe,
[Description("Mushrooms")]
Mushrooms = 0xf
}
}