Right now the engine simulates collisions between entities and reports them. However, it needs to have a way to report what game objects a mouse click collided with.
@see engine/MouseInputComponent.java, the processMouseCollisionResponse() method. This is intended to be the method that gets called for all registered mouse input components whenever the mouse click collides with stuff.
Right now the engine simulates collisions between entities and reports them. However, it needs to have a way to report what game objects a mouse click collided with.
@see engine/MouseInputComponent.java, the processMouseCollisionResponse() method. This is intended to be the method that gets called for all registered mouse input components whenever the mouse click collides with stuff.