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main.cpp
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424 lines (394 loc) · 14.7 KB
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#define UNICODE
#define WIN32_LEAN_AND_MEAN
#include <stdio.h> // swprintf_s
#include <windows.h>
const wchar_t lpClassName[] = L"TouchStone";
const wchar_t lpWindowTitle[] = L"Touch Stone 2004";
#include "resource.h"
#include "registry.h"
#define REG_KEY_NAME L"Software\\Relative\\TouchStone" // app reg key
#define REG_VALUE_SPRITES L"Graphics_Set"
#define REG_VALUE_LVL_CUR L"Level_Current"
#define REG_VALUE_LVL_MAX L"Level_Achieved"
#define REG_VALUE_MOVES L"Stone_Moves"
#define REG_VALUE_CRC L"Checksum"
#include "levels.h"
HBITMAP hBitmap = NULL;
HBITMAP hBitmapOld = NULL;
HBITMAP hBitmapMask = NULL;
HBITMAP hBitmapMaskOld = NULL;
HDC hSprites = NULL;
HDC hSpritesMask = NULL;
BYTE sprites = 0; // graphic set 0-9
BYTE lvl_cur = 0; // <= lvl_max
BYTE lvl_max = 0; // < LVL_NUM
BYTE level[TILE_ROWS][TILE_COLS];
POINTS player; // position
DWORD moves = 0; // score (less is better)
static DWORD GetUserSalt()
{
DWORD salt = 0xA6DF; // default random salt
const DWORD Len = 200;
TCHAR szUsername[Len + 1];
DWORD dwLen = Len;
if (GetUserName(szUsername, &dwLen)) // GetUserNameEx(NameUniqueId)
for (DWORD byte = 0; byte < dwLen; ++byte)
salt += szUsername[byte];
return salt;
}
static void LoadLevel(HWND hWnd) // convert level data to bit data
{
for (BYTE row = 0; row < TILE_ROWS; row++)
{
for (BYTE col = 0; col < TILE_COLS; col++)
{
level[row][col] = (BYTE)(levels[lvl_cur][row][col]);
// convert char to number
if (isdigit(level[row][col]))
level[row][col] -= '0';
else
level[row][col] = 10 + (BYTE)toupper(level[row][col]) - 'A';
// get player start position
if (level[row][col] & TILE_PLAYER)
{
player.x = col;
player.y = row;
}
}
}
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
}
static void CheckDone(HWND hWnd)
{
for (BYTE row = 0; row < TILE_ROWS; row++)
for (BYTE col = 0; col < TILE_COLS; col++)
if ((level[row][col] & TILE_HOLE) && !(level[row][col] & TILE_STONE)) // looking for empty hole
return; // exit
// level done
lvl_cur++; // next level
if (lvl_cur > lvl_max)
lvl_max = lvl_cur;
// show message
if (lvl_cur < LVL_NUM - 1)
MessageBox(hWnd, L"Well Done!\nGo To Next Level", lpWindowTitle, MB_OK | MB_ICONINFORMATION);
else // last level
MessageBox(hWnd, L"Congratulations!\nTHE END", lpWindowTitle, MB_OK | MB_ICONEXCLAMATION);
LoadLevel(hWnd); // load new level
}
static LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CREATE:
{
// set exact window size
RECT rcWnd, rcClient;
GetWindowRect(hWnd, &rcWnd);
GetClientRect(hWnd, &rcClient);
rcWnd.right = ((rcWnd.right - rcWnd.left) - (rcClient.right - rcClient.left)) + SCENE_WIDTH; // borders + scene width
rcWnd.bottom = ((rcWnd.bottom - rcWnd.top) - (rcClient.bottom - rcClient.top)) + SCENE_HEIGHT; // borders + window title height + scene height
MoveWindow(hWnd, rcWnd.left, rcWnd.top, rcWnd.right, rcWnd.bottom, FALSE);
// load sprites
hBitmap = (HBITMAP)LoadImage(NULL, L"sprites.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); // system automatically deletes these resources
if (!hBitmap)
{
MessageBox(hWnd, L"File 'sprites.bmp' not found!", lpWindowTitle, MB_OK | MB_ICONERROR);
return -1; // window is destroyed and the CreateWindowEx or CreateWindow function returns a NULL handle
}
else
{
hSprites = CreateCompatibleDC(NULL);
hBitmapOld = (HBITMAP)SelectObject(hSprites, hBitmap);
// create bitmap mask
BITMAP bitmap;
GetObject(hBitmap, sizeof(BITMAP), &bitmap); // get bitmap width and height
hBitmapMask = CreateBitmap(bitmap.bmWidth, bitmap.bmHeight, 1, 1, NULL); // create monochrome bitmap
if (hBitmapMask)
{
hSpritesMask = CreateCompatibleDC(NULL);
hBitmapMaskOld = (HBITMAP)SelectObject(hSpritesMask, hBitmapMask);
SetBkColor(hSprites, RGB(255, 0, 255)); // transparent color (magenta)
BitBlt(hSpritesMask, 0, 0, bitmap.bmWidth, bitmap.bmHeight, hSprites, 0, 0, SRCCOPY); // copy
BitBlt(hSprites, 0, 0, bitmap.bmWidth, bitmap.bmHeight, hSpritesMask, 0, 0, SRCINVERT); // invert
}
}
// load saved data
RegKey regkey(HKEY_CURRENT_USER, REG_KEY_NAME);
if (regkey.IsOpen())
{
sprites = (BYTE)regkey.GetDword(REG_VALUE_SPRITES, sprites);
lvl_max = (BYTE)regkey.GetDword(REG_VALUE_LVL_MAX, lvl_max);
if (lvl_max >= LVL_NUM)
lvl_max = LVL_NUM - 1;
lvl_cur = (BYTE)regkey.GetDword(REG_VALUE_LVL_CUR, lvl_cur);
if (lvl_cur > lvl_max)
lvl_cur = lvl_max;
moves = (BYTE)regkey.GetDword(REG_VALUE_MOVES, moves);
if (regkey.GetDword(REG_VALUE_CRC, 0) != (moves ^ lvl_max ^ GetUserSalt()))
{
moves = 0;
lvl_max = lvl_cur = 0;
MessageBox(hWnd, L"You're a Cheater!", lpWindowTitle, MB_OK | MB_ICONEXCLAMATION);
}
}
LoadLevel(hWnd); // load level data
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hDC = BeginPaint(hWnd, &ps);
SetBkMode(hDC, OPAQUE);
for (BYTE row = 0; row < TILE_ROWS; row++)
{
for (BYTE col = 0; col < TILE_COLS; col++)
{
// first layer (ground & floor)
if (level[row][col] & TILE_FLOOR)
{
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSprites, SPRITE_FLOOR * TILE_SIZE, sprites * TILE_SIZE, SRCCOPY);
// second layer (walls & holes)
if (level[row][col] & TILE_WALL)
{
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSpritesMask, SPRITE_WALL * TILE_SIZE, sprites * TILE_SIZE, SRCAND);
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSprites, SPRITE_WALL * TILE_SIZE, sprites * TILE_SIZE, SRCPAINT);
}
else
{
if (level[row][col] & TILE_HOLE)
{
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSpritesMask, SPRITE_HOLE * TILE_SIZE, sprites * TILE_SIZE, SRCAND);
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSprites, SPRITE_HOLE * TILE_SIZE, sprites * TILE_SIZE, SRCPAINT);
}
// third layer (stones)
if (level[row][col] & TILE_STONE)
{
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSpritesMask, SPRITE_STONE * TILE_SIZE, sprites * TILE_SIZE, SRCAND);
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSprites, SPRITE_STONE * TILE_SIZE, sprites * TILE_SIZE, SRCPAINT);
}
}
}
else // only ground
BitBlt(hDC, col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSprites, SPRITE_GROUND * TILE_SIZE, sprites * TILE_SIZE, SRCCOPY);
}
}
// fourth layer (player & text)
BitBlt(hDC, player.x * TILE_SIZE, player.y * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSpritesMask, SPRITE_PLAYER * TILE_SIZE, sprites * TILE_SIZE, SRCAND);
BitBlt(hDC, player.x * TILE_SIZE, player.y * TILE_SIZE, TILE_SIZE, TILE_SIZE, hSprites, SPRITE_PLAYER * TILE_SIZE, sprites * TILE_SIZE, SRCPAINT);
// text
SetBkMode(hDC, TRANSPARENT);
COLORREF clrPrev = SetTextColor(hDC, RGB(128, 255, 255));
wchar_t text[100];
TextOut(hDC, 15, 15, text, swprintf_s(text, 100, L"Current level: %i / Achieved level: %i / All levels: %i", lvl_cur + 1, lvl_max + 1, LVL_NUM));
TextOut(hDC, SCENE_WIDTH - 115, 15, text, swprintf_s(text, 100, L"Moves: %i", moves)); // score
SetTextColor(hDC, clrPrev);
// end painting
EndPaint(hWnd, &ps);
return 0; // application processes this message
}
case WM_KEYUP:
switch (wParam)
{
case VK_F1:
MessageBox(hWnd, L"F1\t=> Help (this window)\nArrows\t=> Player move\n0-9\t=> Change graphic set\nPlus\t=> Next Level\nMinus\t=> Prev Level\nBack\t=> Restart Level", lpWindowTitle, MB_OK | MB_ICONINFORMATION);
break;
case VK_BACK:
case VK_DIVIDE:
LoadLevel(hWnd); // reset level
break;
case VK_SUBTRACT:
case VK_OEM_MINUS:
if (lvl_cur > 0)
{
lvl_cur--; // prev level
LoadLevel(hWnd);
}
break;
case VK_ADD:
case VK_OEM_PLUS:
if (lvl_cur < lvl_max)
{
lvl_cur++; // next level
LoadLevel(hWnd);
}
break;
case VK_NUMPAD0:
case VK_NUMPAD1:
case VK_NUMPAD2:
case VK_NUMPAD3:
case VK_NUMPAD4:
case VK_NUMPAD5:
case VK_NUMPAD6:
case VK_NUMPAD7:
case VK_NUMPAD8:
case VK_NUMPAD9:
sprites = (BYTE)wParam - VK_NUMPAD0; // change graphic set
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
break;
case 0x41: // A
case 0x4A: // J
case VK_LEFT:
if (player.x > 0 && !(level[player.y][player.x - 1] & TILE_WALL)) // allowed player move?
{
if (level[player.y][player.x - 1] & TILE_STONE) // next is stone?
{
if ((level[player.y][player.x - 2] & TILE_WALL) || (level[player.y][player.x - 2] & TILE_STONE)) // allowed stone move?
break; // skip move
level[player.y][player.x - 1] ^= TILE_STONE; // stone remove
level[player.y][player.x - 2] ^= TILE_STONE; // stone add
if (lvl_cur == lvl_max)
moves++; // score
}
player.x--; // player move
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
CheckDone(hWnd);
}
break;
case 0x57: // W
case 0x49: // I
case VK_UP:
if (player.y > 0 && !(level[player.y - 1][player.x] & TILE_WALL)) // allowed player move?
{
if (level[player.y - 1][player.x] & TILE_STONE) // next is stone?
{
if ((level[player.y - 2][player.x] & TILE_WALL) || (level[player.y - 2][player.x] & TILE_STONE)) // allowed stone move?
break; // skip move
level[player.y - 1][player.x] ^= TILE_STONE; // stone remove
level[player.y - 2][player.x] ^= TILE_STONE; // stone add
if (lvl_cur == lvl_max)
moves++; // score
}
player.y--; // move
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
CheckDone(hWnd);
}
break;
case 0x44: // L
case 0x4C: // D
case VK_RIGHT:
if (player.x + 1 < TILE_COLS && !(level[player.y][player.x + 1] & TILE_WALL)) // allowed player move?
{
if (level[player.y][player.x + 1] & TILE_STONE) // next is stone?
{
if ((level[player.y][player.x + 2] & TILE_WALL) || (level[player.y][player.x + 2] & TILE_STONE)) // allowed stone move?
break; // skip move
level[player.y][player.x + 1] ^= TILE_STONE; // stone remove
level[player.y][player.x + 2] ^= TILE_STONE; // stone add
if (lvl_cur == lvl_max)
moves++; // score
}
player.x++; // move
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
CheckDone(hWnd);
}
break;
case 0x53: // S
case 0x4B: // K
case VK_DOWN:
if (player.y + 1 < TILE_ROWS && !(level[player.y + 1][player.x] & TILE_WALL)) // allowed player move?
{
if (level[player.y + 1][player.x] & TILE_STONE) // next is stone?
{
if ((level[player.y + 2][player.x] & TILE_WALL) || (level[player.y + 2][player.x] & TILE_STONE)) // allowed stone move?
break; // skip move
level[player.y + 1][player.x] ^= TILE_STONE; // stone remove
level[player.y + 2][player.x] ^= TILE_STONE; // stone add
if (lvl_cur == lvl_max)
moves++; // score
}
player.y++; // move
RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
CheckDone(hWnd);
}
break;
case VK_ESCAPE:
ShowWindow(hWnd, SW_MINIMIZE);
break;
}
break;
case WM_CLOSE:
{
RegKey regkey(HKEY_CURRENT_USER, REG_KEY_NAME);
if (!regkey.IsOpen()) // first time save?
{
if (MessageBox(hWnd, L"Save game ?", lpWindowTitle, MB_YESNO | MB_ICONQUESTION) == IDYES)
regkey.OpenCreate(HKEY_CURRENT_USER, REG_KEY_NAME);
}
if (regkey.IsOpen())
{
regkey.SetDword(REG_VALUE_LVL_CUR, lvl_cur);
regkey.SetDword(REG_VALUE_LVL_MAX, lvl_max);
regkey.SetDword(REG_VALUE_SPRITES, sprites);
regkey.SetDword(REG_VALUE_MOVES, moves);
regkey.SetDword(REG_VALUE_CRC, moves ^ lvl_max ^ GetUserSalt());
}
break;
}
case WM_DESTROY:
SelectObject(hSpritesMask, hBitmapMaskOld);
SelectObject(hSprites, hBitmapOld);
DeleteDC(hSpritesMask);
DeleteDC(hSprites);
DeleteObject((HGDIOBJ)hBitmapMask);
DeleteObject((HGDIOBJ)hBitmap);
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
UNREFERENCED_PARAMETER(nCmdShow);
// only one instance allowed
HANDLE hMutex = OpenMutex(MUTEX_ALL_ACCESS, 0, lpClassName); // instance already exists?
if (hMutex) // second instance
{
HWND hWnd = FindWindow(lpClassName, lpWindowTitle); // find window
if (hWnd)
{
if (IsIconic(hWnd)) // window is minimized?
ShowWindow(hWnd, SW_RESTORE);
SetForegroundWindow(hWnd);
}
return 0; // exit this instance
}
else // first instance
hMutex = CreateMutex(NULL, TRUE, lpClassName); // create mutex
// create class
WNDCLASSEX wcex = {};
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hIcon = (HICON)LoadImage(hInstance, MAKEINTRESOURCE(IDI_MAIN), IMAGE_ICON, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON), LR_LOADTRANSPARENT);
wcex.hIconSm = (HICON)LoadImage(hInstance, MAKEINTRESOURCE(IDI_MAIN), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_LOADTRANSPARENT);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); // (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpfnWndProc = (WNDPROC)WindowProcedure;
wcex.lpszClassName = lpClassName;
if (!RegisterClassEx(&wcex))
return -1;
// create main window
DWORD dwStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_COMPOSITED; // WS_EX_COMPOSITED - enables double-buffering - removes flickering
HWND hWnd = CreateWindowEx(dwExStyle, lpClassName, lpWindowTitle, dwStyle, CW_USEDEFAULT, CW_USEDEFAULT, SCENE_WIDTH, SCENE_HEIGHT, HWND_DESKTOP, (HMENU)NULL, hInstance, NULL);
if (!hWnd)
{
UnregisterClass(lpClassName, hInstance);
return -2;
}
ShowWindow(hWnd, SW_SHOW); // show window
UpdateWindow(hWnd); // repaint window
// enter message loop
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// exit
UnregisterClass(lpClassName, hInstance);
ReleaseMutex(hMutex);
return 0;
}