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40 lines (30 loc) · 1022 Bytes
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ShooterPlayerController.cpp
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40 lines (30 loc) · 1022 Bytes
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// Fill out your copyright notice in the Description page of Project Settings.
#include "ShooterPlayerController.h"
#include "TimerManager.h"
#include"Blueprint/UserWidget.h"
void AShooterPlayerController::BeginPlay() {
Super::BeginPlay();
HUD = CreateWidget(this, HUDClass);
if (HUD!=nullptr) {
HUD->AddToViewport();
}
}
void AShooterPlayerController::GameHasEnded(class AActor *EndGameFocus , bool bIsWinner)
{
Super::GameHasEnded(EndGameFocus, bIsWinner);
HUD->RemoveFromParent();
if (bIsWinner) {
UUserWidget* WinScreen = CreateWidget(this, WinScreenClass);
if (WinScreen) {
WinScreen->AddToViewport();
}
GetWorldTimerManager().SetTimer(RestartTimer, this, &APlayerController::RestartLevel, RestartDelay);
}
else {
UUserWidget* LoseScreen = CreateWidget(this, LoseScreenClass);
if (LoseScreen) {
LoseScreen->AddToViewport();
}
GetWorldTimerManager().SetTimer(RestartTimer, this, &APlayerController::RestartLevel, RestartDelay);
}
}