Wanted to create an engaging, fast-paced 2D platformer that challenges players' reflexes and color-matching coordination.
Design and develop "ColorJump", a Unity-based game featuring dynamic platforms, distinct color-switching mechanics, and various power-ups (like jetpacks, springs, and shields).
- Built the core game mechanics using Unity and C#.
- Formulated modular prefabs for standard platforms, rocket platforms, and color switchers to streamline level generation.
- Implemented diverse power-ups (Multiplier Coin, Jetpack Pickup, Shield Pickup, Spring Pickup) to enhance replayability and gameplay variety.
- Configured the Universal Render Pipeline (URP) to ensure polished 2D visuals and performant graphics.
Successfully architected a functional vertical slice of a Unity 2D game project complete with scalable prefab structures, interactive elements, and a robust underlying settings configuration.
A playable build is included in the repository as a .7z file.
- Download the
.7zarchive from this repository. - Extract the contents using 7-Zip or a similar extraction tool.
- Run the game executable inside the extracted folder to start playing!