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ColorJump

Project Overview (STAR Method)

Situation

Wanted to create an engaging, fast-paced 2D platformer that challenges players' reflexes and color-matching coordination.

Task

Design and develop "ColorJump", a Unity-based game featuring dynamic platforms, distinct color-switching mechanics, and various power-ups (like jetpacks, springs, and shields).

Action

  • Built the core game mechanics using Unity and C#.
  • Formulated modular prefabs for standard platforms, rocket platforms, and color switchers to streamline level generation.
  • Implemented diverse power-ups (Multiplier Coin, Jetpack Pickup, Shield Pickup, Spring Pickup) to enhance replayability and gameplay variety.
  • Configured the Universal Render Pipeline (URP) to ensure polished 2D visuals and performant graphics.

Result

Successfully architected a functional vertical slice of a Unity 2D game project complete with scalable prefab structures, interactive elements, and a robust underlying settings configuration.

How to Play (Build)

A playable build is included in the repository as a .7z file.

  1. Download the .7z archive from this repository.
  2. Extract the contents using 7-Zip or a similar extraction tool.
  3. Run the game executable inside the extracted folder to start playing!

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