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Description
By using playeranimator, I successfully implemented player animations made with Blockbench in the game on Forge 1.20.1. However, the animations look strange—only the start and end frames appear, and the transition frames in between are completely missing.
Even when I used only offset without rotation, the issue persisted.
After testing, I found that if the difference in values between keyframes in a player animation is relatively small, it seems to be treated as if there is no change, causing the previous frame and the next frame to display exactly the same position. Evidence of this is that an idle animation I made, which has small movements, ended up being completely static in the game.
I would like to know if this is due to a mistake in my usage or if it is an inherent design of playeranimator.