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main.cpp
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67 lines (45 loc) · 1.69 KB
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// g++ main.cpp `pkg-config --cflags --libs sdl2`
#include <iostream>
#include <SDL2/SDL.h>
#include "GUI/GUITypes/WindowGUI/WindowGUI_2D/WindowGUI_2D.h"
#include "GUI/GUIComponents/WindowGUIOnly/WindowManager/WindowManager.h"
#include "GUI/GUIComponents/WindowGUIOnly/InputStorage/InputStorage.h"
#include "Functions/PositionConvertingFunctions.h"
bool init();
void kill();
int main(int argc, char** args) {
if ( !init() ) return 1;
std::cout<<"init success\n";
WindowGUI_2D windowGUI;
WindowManager& windowManager = WindowManager::GetInstance();
InputStorage& inputStorage = InputStorage::GetInstance();
SDL_Renderer* renderer = windowManager.GetRenderer();
std::string defaultFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
std::cout<<"default fen: |"<<defaultFEN<<"\n";
BoardArray defaultPosition = PositionConverting::FENToBoardArray(defaultFEN);
defaultPosition.Output();
std::cout<<"converted and reconverted back fen: "<< PositionConverting::BoardArrayToFEN(defaultPosition)<<"\n\n";
SDL_Window* window = windowManager.GetWindow();
while ( inputStorage.PollEvents()) {
windowGUI.boardRenderer.RenderPosition(defaultPosition);
SDL_RenderPresent(renderer);
}
kill();
return 0;
}
bool init() {
WindowManager& WindowManager = WindowManager::GetInstance();
if(!WindowManager.TryCreatingWindow("testwindow", 400, 400)){
return false;
}
SDL_Window* window = WindowManager.GetWindow();
SDL_Renderer* renderer = WindowManager.GetRenderer();
SDL_SetRenderDrawColor( renderer, 255, 255, 255, 255 );
SDL_RenderClear( renderer );
return true;
}
void kill() {
// Quit
InputStorage::GetInstance().Destroy();
WindowManager::GetInstance().Destroy();
}