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enemyQueue.c
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67 lines (50 loc) · 1.62 KB
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#include "enemyQueue.h"
EnemyQueue* createEnemyQueue() {
EnemyQueue *queue = malloc(sizeof(EnemyQueue));
queue->head = malloc(sizeof(EnemyNode));
queue->head->next = queue->head;
queue->head->enemy = NULL;
queue->lastNode = queue->head;
queue->first = NULL;
queue->last = NULL;
return queue;
}
void removeEnemyNode(EnemyNode *node, EnemyQueue *queue) {
EnemyNode *actualNode = queue->head;
while (actualNode->next != queue->head) {
if (actualNode->next == node) {
actualNode->next = node->next;
if (actualNode->next == queue->head) {
queue->lastNode = actualNode;
queue->last = actualNode->enemy;
}
queue->first = queue->head->next->enemy;
free(node->enemy);
free(node);
return;
}
}
}
void enqueueEnemy(Enemy *enemy, EnemyQueue *queue) {
EnemyNode *newNode = malloc(sizeof(EnemyNode));
newNode->enemy = enemy;
newNode->next = queue->head;
queue->lastNode->next = newNode;
queue->lastNode = newNode;
queue->last = queue->lastNode->enemy;
queue->first = queue->head->next->enemy;
}
Enemy* dequeueEnemy(EnemyQueue *queue) {
EnemyNode *firstNode = queue->head->next;
Enemy *enm = firstNode->enemy;
queue->head->next = firstNode->next;
queue->first = queue->head->next->enemy;
if (firstNode == queue->lastNode) {
queue->lastNode = queue->head;
queue->last = NULL;
}
return enm;
}
BOOL isEnemyQueueEmpty(EnemyQueue *queue) {
return queue->first == NULL;
}