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utils.c
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43 lines (34 loc) · 1.1 KB
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#include "utils.h"
float clockTick = (float) 1/20;
Dimension defaultCenarioDim = {20, 20, 2000};
Dimension defaultEnemyDim = {4, 8, 4};
Position spaceTimeEquation(Position initialPosition, Velocity v) {
Position newPosition = {
initialPosition.x + v.x * clockTick,
initialPosition.y + v.y * clockTick - (GRAVITY * clockTick * clockTick) / 2,
initialPosition.z + v.z * clockTick,
};
return newPosition;
}
Velocity speedTimeEquation(Velocity initialVelocity) {
Velocity newVelocity = {
initialVelocity.x,
initialVelocity.y - GRAVITY * clockTick,
initialVelocity.z,
};
return newVelocity;
}
float distance(Position a, Position b) {
return sqrt((a.x - b.x)*(a.x - b.x) + (a.y - b.y)*(a.y - b.y) + (a.z - b.z)*(a.z - b.z));
}
/*Oops, não estou usando va e vb pra nada!*/
BOOL colisionTest(Position pa, Velocity va, float ra, Position pb, Velocity vb, float rb) {
if (distance(pa, pb) < ra + rb)
return TRUE;
else
return FALSE;
}
Position createPosition(double x, double y, double z) {
Position p = {x, y, z};
return p;
}