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Grooving Modchart Framework.lua
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2053 lines (1625 loc) · 93 KB
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--╭━━━╮╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╭━╮╭━╮╱╱╱╱╭╮╱╱╭╮╱╱╱╱╱╱╭╮
--┃╭━╮┃╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱┃┃╰╯┃┃╱╱╱╱┃┃╱╱┃┃╱╱╱╱╱╭╯╰╮
--┃┃╱╰╋━┳━━┳━━┳╮╭┳┳━╮╭━━╮┃╭╮╭╮┣━━┳━╯┣━━┫╰━┳━━┳┻╮╭╯
--┃┃╭━┫╭┫╭╮┃╭╮┃╰╯┣┫╭╮┫╭╮┃┃┃┃┃┃┃╭╮┃╭╮┃╭━┫╭╮┃╭╮┃╭┫┃
--┃╰┻━┃┃┃╰╯┃╰╯┣╮╭┫┃┃┃┃╰╯┃┃┃┃┃┃┃╰╯┃╰╯┃╰━┫┃┃┃╭╮┃┃┃╰╮
--╰━━━┻╯╰━━┻━━╯╰╯╰┻╯╰┻━╮┃╰╯╰╯╰┻━━┻━━┻━━┻╯╰┻╯╰┻╯╰━╯
--╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╭━╯┃
--╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╰━━╯ /// Dani caga Mandarina :P
-- a modcharting tool for Friday Night Funkin
-- Engines working :
-- modchart tool / framework by: Leo_BPM
-- inspiration from TheZoroForce240 <3
-- modding tool bassed in NotitG
--Specifications:
local nameTool = 'Grooving Modchart Framework'
local Version = ' v2.4.3'
--// Engine Especifications
local engine = 'Psych Engine'
--//list of compatible Engines
--Psych Engine
--P-Slice // works but note positioning is bugged :,(
--Main Switchers
local StrumLineFX = true;
local StrumlinePosMods = true;
local StrumEffects = true;
local CameraEffects = true;
--////Effects Switchers////--
--/StrumLine Notes
local Drunk = true;
local AngleIncoming = true; -- not working
local Speed = true;
local Ease = true;
local RandomSPD = true;
local Dizzy = true;
local SawTooth = true;
local Flying = true;
local RandomScroll = true;
local Freeze = true;
local SineTooth = true;
local Bright = true;
--Advanced
local ScaleByDistance = true;
local AlphaByDistance = true;
--/Strums
local Beating = true;
local AngleNotes = true;
local SizeNotes = true;
local Tipsy = true;
local Opacity = true;
local Direction = true;
local Bump = true;
local Shake = true;
--/misc
local sustainDef = false;
--//Cliprect
local typeCliprect = 'Grooving Modchart Framework';
-- Cliprect list
-- NativePE
-- Grooving Modchart Framework
-- noCliprect
-- ForeverEngine
function onCreatePost()
-------Strumlines-------
makeLuaSprite('PlStLine1', '', 0, 0)
makeLuaSprite('PlStLine2', '', 0, 0)
makeLuaSprite('PlStLine3', '', 0, 0)
makeLuaSprite('PlStLine4', '', 0, 0)
makeLuaSprite('OpStLine1', '', 0, 0)
makeLuaSprite('OpStLine2', '', 0, 0)
makeLuaSprite('OpStLine3', '', 0, 0)
makeLuaSprite('OpStLine4', '', 0, 0)
makeLuaSprite('PlStLines', '', 0, 0)
makeLuaSprite('OpStLines', '', 0, 0)
-------new strums-------
makeLuaSprite('PlStrum', '', 0, 0)
makeLuaSprite('OpStrum', '', 0, 0)
-----current Notes-----
makeLuaSprite('OPnote1', '', 0, 0)
makeLuaSprite('OPnote2', '', 0, 0)
makeLuaSprite('OPnote3', '', 0, 0)
makeLuaSprite('OPnote4', '', 0, 0)
makeLuaSprite('PLnote1', '', 0, 0)
makeLuaSprite('PLnote2', '', 0, 0)
makeLuaSprite('PLnote3', '', 0, 0)
makeLuaSprite('PLnote4', '', 0, 0)
--Z note tween
makeLuaSprite('OnotZ1', '', 0, 0)
makeLuaSprite('OnotZ2', '', 0, 0)
makeLuaSprite('OnotZ3', '', 0, 0)
makeLuaSprite('OnotZ4', '', 0, 0)
makeLuaSprite('PnotZ1', '', 0, 0)
makeLuaSprite('PnotZ2', '', 0, 0)
makeLuaSprite('PnotZ3', '', 0, 0)
makeLuaSprite('PnotZ4', '', 0, 0)
--Z for strums
makeLuaSprite('PlStrumZ', '', 0, 0)
makeLuaSprite('OpStrumZ', '', 0, 0)
----------------------------------------------
-- Note Effects --
----------------------------------------------
--//Position Mods
makeLuaSprite('Drunk', '', 0, 0) -- work X and Y
makeLuaSprite('DrunkRate', '', 1, 1) -- work X and Y
makeLuaSprite('SPDDrunk', '', 1, 1) -- work X and Y
makeLuaSprite('Invert', '', 1, 1) -- Y
makeLuaSprite('Flying', '', 0, 0)
makeLuaSprite('SpawnFly', '', 150, 150)
makeLuaSprite('SawTooth', '', 0, 0) -- work X and Y
makeLuaSprite('SawToothRate', '', 1, 1) -- work X and Y
makeLuaSprite('SineTooth', '', 0, 0) -- work X and Y
makeLuaSprite('SineToothRate', '', 0, 0) -- work X and Y
--//Speed Mods
makeLuaSprite('Ease', '', 1, 1) -- work X, Y and Angle
makeLuaSprite('SpeedMulti', '', 1, 1) -- work Y
makeLuaSprite('RandomSPD', '', 1, 1) -- work X (max) and Y (min)
--//Color Mods
makeLuaSprite('inBright', '', 0, 0) -- X: start of FlashTime, Y: end of FlashTime
makeLuaSprite('outBright', '', 0, 0) -- X: start of ReturnTime, Y: end of ReturnTime
makeLuaSprite('BrightInt', '', 255, 0)
makeLuaSprite('NoteBright', 0, 0)
--//Opacity mods
makeLuaSprite('inAlpha', '', 0, 0) -- X: startAlphaTime, Y: endAlphaTime
makeLuaSprite('outAlpha', '', 0, 0) -- X: startReturnTime, Y: endReturnTime
makeLuaSprite('AlphaNoteTarget', '', 1, 0) -- X: normalAlpha (not used), Y: targetMultiplier
--//Scale Mods
makeLuaSprite('inScale', '', 0, 0) -- X: start of ScaleTime, Y: end of ScaleTime
makeLuaSprite('outScale', '', 0, 0) -- X: start of ReturnTime, Y: end of ReturnTime
makeLuaSprite('ScaleNoteMult', '', 1, 1) -- X: scaleMultiplierX, Y: scaleMultiplierY
--//Angle Mods
makeLuaSprite('Dizzy', '', 0, 0) -- work angle
---------------------------
-- Strum Effects --
---------------------------
makeLuaSprite('Expand', '', 1, 1) -- work X,
makeLuaSprite('Swap', '', 1, 1) -- work X
makeLuaSprite('AngleStrum', '', 0, 0) -- work angle (duuuuhhh)
makeLuaSprite('Bulge', '', 1, 1) -- work Y
makeLuaSprite('Scale', '', 1, 1) -- work X and Y
makeLuaSprite('Tipsy', '', 0, 0) -- work X and Y
makeLuaSprite('SPDTipsy', '', 0.1, 0.1) -- work X and Y
makeLuaSprite('TipRemaping', '', 1, 1) -- work X and Y
makeLuaSprite('Cross', '', 0, 0) -- work X
makeLuaSprite('Radius', '', 0, 0) -- work X
makeLuaSprite('Beating', '', 0, 0) -- work everything
makeLuaSprite('TypeBeat', '', 0, 0) -- work X
makeLuaSprite('Bump', '', 0, 0) -- work everything
makeLuaSprite('Shake', '', 0, 0) -- work everything
makeLuaSprite('Spin', '', 0, 0) -- work X, Y, angle
--cameraZ
makeLuaSprite('Deepness', '', 0, 0) -- work X and Y -- Z pos
---------------------------
-- camera mods --
---------------------------
makeLuaSprite('camDrunk', '', 0, 0)
makeLuaSprite('camBeat', '', 0, 0)
makeLuaSprite('camJump', '', 0, 0)
makeLuaSprite('camZoom', '', 1, 0)
makeLuaSprite('camSwim', '', 0, 0)
makeLuaSprite('ZoomBeat', '', 0, 0)
----------------------------------------------------------------------------
--cameras for notes? xd (i didn't think in a better name for this shit xd)
--'x, y, angle' for 'CAMERA ANGLE' (it isnt a camera but it does a rotation in 360 in X Y Z :v)
makeLuaSprite('AngCamP1', '', 0, 0)
makeLuaSprite('AngCamP2', '', 0, 0)
makeLuaSprite('AngCamP3', '', 0, 0)
makeLuaSprite('AngCamP4', '', 0, 0)
makeLuaSprite('AngCamP', '', 0, 0)
makeLuaSprite('AngCamO1', '', 0, 0)
makeLuaSprite('AngCamO2', '', 0, 0)
makeLuaSprite('AngCamO3', '', 0, 0)
makeLuaSprite('AngCamO4', '', 0, 0)
makeLuaSprite('AngCamO', '', 0, 0)
-------------Pivots----------------
-- current positions (X, Y) // position Z : angle
makeLuaSprite('PivotP1', '', 0, 0)
makeLuaSprite('PivotP2', '', 0, 0)
makeLuaSprite('PivotP3', '', 0, 0)
makeLuaSprite('PivotP4', '', 0, 0)
makeLuaSprite('PivotP', '', 0, 0) -- point between pivotP1 and pivotP4 / for general strum
makeLuaSprite('PivotO1', '', 0, 0)
makeLuaSprite('PivotO2', '', 0, 0)
makeLuaSprite('PivotO3', '', 0, 0)
makeLuaSprite('PivotO4', '', 0, 0)
makeLuaSprite('PivotO', '', 0, 0) -- point between pivotO1 and pivotO4 / for general strum
---------------------------------------
---------- Split Modifiers ------------
---------------------------------------
makeLuaSprite('DrunkP', '', 0, 0)
makeLuaSprite('DrunkO', '', 0, 0)
makeLuaSprite('ExpandP', '', 0, 0)
makeLuaSprite('ExpandO', '', 0, 0)
makeLuaSprite('SwapP', '', 0, 0)
makeLuaSprite('SwapO', '', 0, 0)
makeLuaSprite('BulgeP', '', 0, 0)
makeLuaSprite('BulgeO', '', 0, 0)
makeLuaSprite('ScaleP', '', 0, 0)
makeLuaSprite('ScaleO', '', 0, 0)
makeLuaSprite('InclinationP', '', 0, 0)
makeLuaSprite('InclinationO', '', 0, 0)
makeLuaSprite('TipsyP', '', 0, 0)
makeLuaSprite('TipsyO', '', 0, 0)
makeLuaSprite('ContraryP', '', 0, 0)
makeLuaSprite('ContraryO', '', 0, 0)
makeLuaSprite('CrossP', '', 0, 0)
makeLuaSprite('CrossO', '', 0, 0)
makeLuaSprite('RadiusP', '', 0, 0)
makeLuaSprite('RadiusO', '', 0, 0)
makeLuaSprite('BumpP', '', 0, 0)
makeLuaSprite('BumpO', '', 0, 0)
makeLuaSprite('BeatingP', '', 0, 0)
makeLuaSprite('BeatingO', '', 0, 0)
makeLuaSprite('DizzyP', 0, 0)
makeLuaSprite('DizzyO', 0, 0)
makeLuaSprite('SawToothP', '', 0, 0)
makeLuaSprite('SawToothO', '', 0, 0)
makeLuaSprite('EaseP', '', 0, 0)
makeLuaSprite('EaseO', '', 0, 0)
makeLuaSprite('FlyingP', '', 0, 0)
makeLuaSprite('FlyingO', '', 0, 0)
makeLuaSprite('ShakeP', '', 0, 0)
makeLuaSprite('ShakeO', '', 0, 0)
makeLuaSprite('SpeedMultiP', '', 1, 1) -- work Y
makeLuaSprite('SpeedMultiO', '', 1, 1) -- work Y
makeLuaSprite('InvertP', '', 1, 1) -- work Y
makeLuaSprite('InvertP1', '', 1, 1)
makeLuaSprite('InvertP2', '', 1, 1)
makeLuaSprite('InvertP3', '', 1, 1)
makeLuaSprite('InvertP4', '', 1, 1)
makeLuaSprite('InvertO', '', 1, 1) -- work Y
makeLuaSprite('InvertO1', '', 1, 1)
makeLuaSprite('InvertO2', '', 1, 1)
makeLuaSprite('InvertO3', '', 1, 1)
makeLuaSprite('InvertO4', '', 1, 1)
makeLuaSprite('inBrightP', '', 0, 0)
makeLuaSprite('outBrightP', '', 0, 0)
makeLuaSprite('BrightIntP', '', 0, 0)
makeLuaSprite('inBrightO', '', 0, 0)
makeLuaSprite('outBrightO', '', 0, 0)
makeLuaSprite('BrightIntO', '', 0, 0)
makeLuaSprite('inScaleP', '', 0, 0)
makeLuaSprite('outScaleP', '', 0, 0)
makeLuaSprite('ScaleNoteMultP', '', 10, 10)
makeLuaSprite('SineToothP', '', 0, 0)
makeLuaSprite('SineToothO', '', 0, 0)
makeLuaSprite('FreezeP', '', 0, 0)
makeLuaSprite('FreezeO', '', 0, 0)
makeLuaSprite('inScaleO', '', 0, 0)
makeLuaSprite('outScaleO', '', 0, 0)
makeLuaSprite('ScaleNoteMultO', '', 10, 10)
makeLuaSprite('inAlphaP', '', 0, 0)
makeLuaSprite('outAlphaP', '', 0, 0)
makeLuaSprite('AlphaNoteTargetP', '', 1, 1)
makeLuaSprite('inAlphaO', '', 0, 0)
makeLuaSprite('outAlphaO', '', 0, 0)
makeLuaSprite('AlphaNoteTargetO', '', 1, 1)
makeLuaSprite('SpinP', '', 0, 0) -- work X, Y, angle
makeLuaSprite('SpinO', '', 0, 0) -- work X, Y, angle
makeLuaSprite('NoteBrightP', 0, 0)
makeLuaSprite('NoteBrightO', 0, 0)
Aux()
end
function Aux()
--------------
-- RECEPTORS-- // internal shit :v
--------------
--to make size
makeLuaSprite('OnotScale1', '', 0, 0)
makeLuaSprite('OnotScale2', '', 0, 0)
makeLuaSprite('OnotScale3', '', 0, 0)
makeLuaSprite('OnotScale4', '', 0, 0)
makeLuaSprite('PnotScale1', '', 0, 0)
makeLuaSprite('PnotScale2', '', 0, 0)
makeLuaSprite('PnotScale3', '', 0, 0)
makeLuaSprite('PnotScale4', '', 0, 0)
--for Tipsy
makeLuaSprite('tipOnot1', '', 0, 0)
makeLuaSprite('tipOnot2', '', 0, 0)
makeLuaSprite('tipOnot3', '', 0, 0)
makeLuaSprite('tipOnot4', '', 0, 0)
makeLuaSprite('tipPnot1', '', 0, 0)
makeLuaSprite('tipPnot2', '', 0, 0)
makeLuaSprite('tipPnot3', '', 0, 0)
makeLuaSprite('tipPnot4', '', 0, 0)
--in Z
makeLuaSprite('TipOnotZ1', '', 0, 0)
makeLuaSprite('TipOnotZ2', '', 0, 0)
makeLuaSprite('TipOnotZ3', '', 0, 0)
makeLuaSprite('TipOnotZ4', '', 0, 0)
makeLuaSprite('TipPnotZ1', '', 0, 0)
makeLuaSprite('TipPnotZ2', '', 0, 0)
makeLuaSprite('TipPnotZ3', '', 0, 0)
makeLuaSprite('TipPnotZ4', '', 0, 0)
--Note Direction
makeLuaSprite('dirO1', '', 1, 1)
makeLuaSprite('dirO2', '', 1, 1)
makeLuaSprite('dirO3', '', 1, 1)
makeLuaSprite('dirO4', '', 1, 1)
makeLuaSprite('dirP1', '', 1, 1)
makeLuaSprite('dirP2', '', 1, 1)
makeLuaSprite('dirP3', '', 1, 1)
makeLuaSprite('dirP4', '', 1, 1)
makeLuaSprite('dirO', '', 1, 1)
makeLuaSprite('dirP', '', 1, 1)
--beating
makeLuaSprite('ReceptorBeat', '', 0, 0)
makeLuaSprite('RecBtP', '', 0, 0)
makeLuaSprite('RecBtO', '', 0, 0)
--Z gen pos
makeLuaSprite('StrumZ1', '', 100, 0)
makeLuaSprite('StrumZ2', '', 100, 0)
--bumping
makeLuaSprite('Pbump1', '', 0, 0)
makeLuaSprite('Pbump2', '', 0, 0)
makeLuaSprite('Pbump3', '', 0, 0)
makeLuaSprite('Pbump4', '', 0, 0)
makeLuaSprite('Obump1', '', 0, 0)
makeLuaSprite('Obump2', '', 0, 0)
makeLuaSprite('Obump3', '', 0, 0)
makeLuaSprite('Obump4', '', 0, 0)
--bumping
makeLuaSprite('Pshake1', '', 0, 0)
makeLuaSprite('Pshake2', '', 0, 0)
makeLuaSprite('Pshake3', '', 0, 0)
makeLuaSprite('Pshake4', '', 0, 0)
makeLuaSprite('Oshake1', '', 0, 0)
makeLuaSprite('Oshake2', '', 0, 0)
makeLuaSprite('Oshake3', '', 0, 0)
makeLuaSprite('Oshake4', '', 0, 0)
makeLuaSprite('zBump', '', 0, 0) -- x
makeLuaSprite('zPbump1', '', 0, 0)
makeLuaSprite('zPbump2', '', 0, 0)
makeLuaSprite('zPbump3', '', 0, 0)
makeLuaSprite('zPbump4', '', 0, 0)
makeLuaSprite('zObump1', '', 0, 0)
makeLuaSprite('zObump2', '', 0, 0)
makeLuaSprite('zObump3', '', 0, 0)
makeLuaSprite('zObump4', '', 0, 0)
-- * MISC
--fixer Pixelnote--
makeLuaSprite('IsPixelNote', '', 0, 0)
--sustain alpha
makeLuaSprite('SustainAlpha', '', 100, 0)
--current position Strums
makeLuaSprite('Strum1', '', 320, 258)
makeLuaSprite('Strum2', '', -320, 258)
--helpers :v
makeLuaSprite('InvCross', '', 0, 1) -- work only in Y
makeLuaSprite('lockAngP', '', 1, 0)
makeLuaSprite('lockAngO', '', 1, 0)
makeLuaSprite('fZ', '', 1, 0)
makeLuaSprite('DirOnSpinP', '', 0, 0)
makeLuaSprite('DirOnSpinO', '', 0, 0)
makeLuaSprite('AngOnSpinP', '', 0, 0)
makeLuaSprite('AngOnSpinO', '', 0, 0)
--camera mods receptors
makeLuaSprite('camDrunkF', '', 0, 0)
makeLuaSprite('camDrunkSPD', '', 0, 0)
makeLuaSprite('JumpFact', '', 0, 0)
makeLuaSprite('cBeatFact', '', 0, 0)
makeLuaSprite('cMultiAng', '', 0, 0)
makeLuaSprite('cSwimFact', '', 0, 0)
makeLuaSprite('camSwimSPD', '', 0, 0)
makeLuaSprite('cZoombeatFact', '', 0, 0)
--shitty
makeLuaText('text', nameTool.. Version..' | leo_BPM', 500, -805)
setTextAlignment('text', 'right')
setTextSize('text', 15)
addLuaText('text')
setObjectCamera('text', 'Other')
doTweenX('kchuda', 'text', 750, 0.001, 'sineInOut')
doTweenY('kchudo', 'text', 685, 0.001, 'sineInOut')
doTweenAlpha('kchude', 'text', 0.05,0.05)
--fix noteSize for pixel
if getPropertyFromClass("PlayState", "isPixelStage") then
setProperty('IsPixelNote.x', 5.5)
return
end
ModUnspawnNotes()
end
local inDown = 1
-- configuration for custom note skins // modifica las propiedades dependiendo de la skin que tengas
local BscaleY = 1
--end sustain sprite
local BsustainPosY = 40
local BsustainPosX = 8.5
--hold sustain sprite
local BsustPosX = 8.5
--general sustain
local YFixD = -46
-- vvv don't touch this vvv
--<░█████╗░░█████╗░██████╗░███████╗>
--<██╔══██╗██╔══██╗██╔══██╗██╔════╝>
--<██║░░╚═╝██║░░██║██║░░██║█████╗░░>
--<██║░░██╗██║░░██║██║░░██║██╔══╝░░>
--<╚█████╔╝╚█████╔╝██████╔╝███████╗>
--<░╚════╝░░╚════╝░╚═════╝░╚══════╝>
local instaT = 1e-73;
local lastScales = {}
function getAngle(x1, y1, x2, y2)
local dx = x2 - x1
local dy = y2 - y1
return math.deg(math.atan2(dy, dx))
end
function getDistance(x1, y1, x2, y2)
local dx = x2 - x1
local dy = y2 - y1
return math.sqrt(dx * dx + dy * dy)
end
function ModUnspawnNotes()
if RandomSPD then
noteSpeedMult = {}
for i = 0, getProperty('unspawnNotes.length')-1 do
if not getPropertyFromGroup('unspawnNotes', i, 'isSustainNote') then
local randomSpeed = math.random(getProperty('RandomSPD.y')*100, getProperty('RandomSPD.x')*100)/100
local strumTime = getPropertyFromGroup('unspawnNotes', i, 'strumTime')
local noteData = getPropertyFromGroup('unspawnNotes', i, 'noteData')
local mustPress = getPropertyFromGroup('unspawnNotes', i, 'mustPress')
local key = strumTime .. '_' .. noteData .. '_' .. tostring(mustPress)
noteSpeedMult[key] = randomSpeed
end
end
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'isSustainNote') then
local strumTime = getPropertyFromGroup('unspawnNotes', i, 'strumTime')
local noteData = getPropertyFromGroup('unspawnNotes', i, 'noteData')
local mustPress = getPropertyFromGroup('unspawnNotes', i, 'mustPress')
local key = strumTime .. '_' .. noteData .. '_' .. tostring(mustPress)
if not noteSpeedMult[key] then
noteSpeedMult[key] = noteSpeedMult[key] or 1
end
end
end
end
LayeringStrums()
end
local oldUpdatePost = onUpdatePost
function onUpdatePost(elapsed)
if oldUpdatePost then oldUpdatePost(elapsed) end
runHaxeCode([[
var sortFunc = game.variables.get('sortNotesFunc');
if (sortFunc != null) sortFunc();
]]);
if typeCliprect == 'NativePE' then
elseif typeCliprect == 'Grooving Modchart Framework' then
songPos = getSongPosition()
maxDist = 0.5
maxDistCalc = maxDist * 10
for i = 0, getProperty('notes.length') - 1 do
setPropertyFromGroup('notes', i, 'clipRect', nil)
if getPropertyFromGroup('notes', i, 'isSustainNote') then
dist = getPropertyFromGroup('notes', i, 'strumTime') - songPos
if dist < 0 then
setPropertyFromGroup('notes', i, 'scale.y', 0)
elseif dist > 0 then
nwClipRect = math.min(dist / maxDistCalc, 1)
if nwClipRect < 0 then
nwClipRect = 0
end
local curScale = getPropertyFromGroup('notes', i, 'scale.y')
setPropertyFromGroup('notes', i, 'scale.y', curScale * nwClipRect)
local animName = string.lower(getPropertyFromGroup('notes', i, 'animation.curAnim.name') or '')
if string.find(animName, 'end') then
local multSpeed = getPropertyFromGroup('notes', i, 'multSpeed')
local scY = getPropertyFromGroup('notes', i, 'scale.y')
setPropertyFromGroup('notes', i, 'scale.y', (BscaleY + (multSpeed - 1)) * nwClipRect)
setPropertyFromGroup('notes', i, 'offset.y', (BsustainPosY * dirVal) - ((multSpeed*30) * dirVal))
end
end
end
end
elseif typeCliprect == 'noCliprect' then
for i = 0, getProperty('notes.length') - 1 do
setPropertyFromGroup('notes', i, 'clipRect', nil)
end
elseif typeCliprect == 'Forever Engine' then
end
if not downscroll then
inDown = 1
end
if downscroll then
inDown = -1
end
--Player StrumLines
XstrumL1P = getProperty('PlStLines.x') + getProperty('PlStLine1.x')
XstrumL2P = getProperty('PlStLines.x') + getProperty('PlStLine2.x')
XstrumL3P = getProperty('PlStLines.x') + getProperty('PlStLine3.x')
XstrumL4P = getProperty('PlStLines.x') + getProperty('PlStLine4.x')
YstrumL1P = getProperty('PlStLines.y') + getProperty('PlStLine1.y')
YstrumL2P = getProperty('PlStLines.y') + getProperty('PlStLine2.y')
YstrumL3P = getProperty('PlStLines.y') + getProperty('PlStLine3.y')
YstrumL4P = getProperty('PlStLines.y') + getProperty('PlStLine4.y')
ZstrumL1P = getProperty('PlStLines.angle') + getProperty('PlStLine1.angle')
ZstrumL2P = getProperty('PlStLines.angle') + getProperty('PlStLine2.angle')
ZstrumL3P = getProperty('PlStLines.angle') + getProperty('PlStLine3.angle')
ZstrumL4P = getProperty('PlStLines.angle') + getProperty('PlStLine4.angle')
--Opponent StrumLines
XstrumL1O = getProperty('OpStLines.x') + getProperty('OpStLine1.x')
XstrumL2O = getProperty('OpStLines.x') + getProperty('OpStLine2.x')
XstrumL3O = getProperty('OpStLines.x') + getProperty('OpStLine3.x')
XstrumL4O = getProperty('OpStLines.x') + getProperty('OpStLine4.x')
YstrumL1O = getProperty('OpStLines.y') + getProperty('OpStLine1.y')
YstrumL2O = getProperty('OpStLines.y') + getProperty('OpStLine2.y')
YstrumL3O = getProperty('OpStLines.y') + getProperty('OpStLine3.y')
YstrumL4O = getProperty('OpStLines.y') + getProperty('OpStLine4.y')
ZstrumL1O = getProperty('OpStLines.angle') + getProperty('OpStLine1.angle')
ZstrumL2O = getProperty('OpStLines.angle') + getProperty('OpStLine2.angle')
ZstrumL3O = getProperty('OpStLines.angle') + getProperty('OpStLine3.angle')
ZstrumL4O = getProperty('OpStLines.angle') + getProperty('OpStLine4.angle')
local dvZ = 100
zValues = {
player = {Zpl1 / dvZ, Zpl2 / dvZ, Zpl3 / dvZ, Zpl4 / dvZ},
opponent = {Zop1 / dvZ, Zop2 / dvZ, Zop3 / dvZ, Zop4 / dvZ}
}
local function getZMod(mustPress, noteData)
return (mustPress and zValues.player or zValues.opponent)[noteData + 1]
end
local noteOffsetX = {}
local noteOffsetY = {}
local noteAngle = {}
local noteCache = {}
local songPos = getSongPosition()
local notesLength = getProperty('notes.length')
for i = 0, notesLength - 1 do
noteOffsetX[i] = 0
noteOffsetY[i] = 0
noteAngle[i] = 0
noteCache[i] = {
strumTime = getPropertyFromGroup('notes', i, 'strumTime'),
noteData = getPropertyFromGroup('notes', i, 'noteData'),
mustPress = getPropertyFromGroup('notes', i, 'mustPress'),
isSustain = getPropertyFromGroup('notes', i, 'isSustainNote'),
distance = nil,
zMod = nil
}
noteCache[i].distance = noteCache[i].strumTime - songPos
noteCache[i].zMod = getZMod(noteCache[i].mustPress, noteCache[i].noteData)
end
if StrumLineFX == true then
if Drunk then
local DrunkSpeedX = getProperty('SPDDrunk.x') / 5
local DrunkSpeedY = getProperty('SPDDrunk.y') / 5
local DrunkSpeedZ = getProperty('SPDDrunk.angle')
local DrunkRateX = getProperty('DrunkRate.x')
local DrunkRateY = getProperty('DrunkRate.y')
local DrunkRateZ = getProperty('DrunkRate.angle')
local DrunkIntX = getProperty('Drunk.x') * 5
local DrunkIntY = getProperty('Drunk.y') * 5
local DrunkIntZ = getProperty('Drunk.angle')
local DrunkPX = getProperty('DrunkP.x')
local DrunkPY = getProperty('DrunkP.y')
local DrunkPZ = getProperty('DrunkP.angle')
local DrunkOX = getProperty('DrunkO.x')
local DrunkOY = getProperty('DrunkO.y')
local DrunkOZ = getProperty('DrunkO.angle')
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local OscDistanceX = cache.strumTime - songPos / DrunkSpeedX
local OscDistanceY = cache.strumTime - songPos / DrunkSpeedY
local OscDistanceZ = cache.strumTime - songPos / DrunkSpeedZ
local endCenter = math.max(0, math.min(cache.distance / 200, 1))
local sinX = math.sin(OscDistanceX / DrunkRateX)
local sinY = math.sin(OscDistanceY / DrunkRateY)
local sinZ = math.sin(OscDistanceZ / DrunkRateZ)
local drunkMod = cache.mustPress and {DrunkPX, DrunkPY, DrunkPZ} or {DrunkOX, DrunkOY, DrunkOZ}
local DrunkerX = sinX * (DrunkIntX + drunkMod[1]) * endCenter
local DrunkerY = sinY * (DrunkIntY + drunkMod[2]) * endCenter
local DrunkerZ = sinZ * (DrunkIntZ + drunkMod[3]) * endCenter
noteOffsetX[i] = noteOffsetX[i] + (DrunkerX * cache.zMod)
noteOffsetY[i] = noteOffsetY[i] + (DrunkerY * cache.zMod)
end
end
if Speed then
divSpeedZ = 100
SpdMult = getProperty('SpeedMulti.y')
spdMultP = getProperty('SpeedMultiP.y')
spdMultO = getProperty('SpeedMultiO.y')
InvPlayer = getProperty('InvertP.y') * getProperty('Invert.y')
InvOpponent = getProperty('InvertO.y') * getProperty('Invert.y')
InvertP1 = getProperty('InvertP1.y')
InvertP2 = getProperty('InvertP2.y')
InvertP3 = getProperty('InvertP3.y')
InvertP4 = getProperty('InvertP4.y')
InvertO1 = getProperty('InvertO1.y')
InvertO2 = getProperty('InvertO2.y')
InvertO3 = getProperty('InvertO3.y')
InvertO4 = getProperty('InvertO4.y')
InvertP = { InvertP1, InvertP2, InvertP3, InvertP4 }
InvertO = { InvertO1, InvertO2, InvertO3, InvertO4 }
pZ = { pNot1Z, pNot2Z, pNot3Z, pNot4Z }
oZ = { oNot1Z, oNot2Z, oNot3Z, oNot4Z }
for i = 0, getProperty('notes.length') - 1 do
PlayerStrum = noteCache[i].mustPress
noteData = noteCache[i].noteData + 1
strumTime = noteCache[i].strumTime
key = strumTime .. '_' .. (noteData - 1) .. '_' .. tostring(PlayerStrum)
randomMult = noteSpeedMult[key] or 1
curSpeed = getPropertyFromGroup('notes', i, 'multSpeed')
curY = getPropertyFromGroup('notes', i, 'y')
Sust = getPropertyFromGroup('notes', i, 'isSustainNote')
fixSusPos = curY + (YFixD * curSpeed)
if PlayerStrum then
InvSide = InvPlayer
spdSide = spdMultP
Invert = InvertP
zVal = pZ
strumGrp = 'playerStrums'
else
InvSide = InvOpponent
spdSide = spdMultO
Invert = InvertO
zVal = oZ
strumGrp = 'opponentStrums'
end
dirVal = SpdMult * Invert[noteData] * InvSide
setPropertyFromGroup(
'notes', i, 'multSpeed',
(((SpdMult * spdSide) * ((zVal[noteData] + divSpeedZ) / divSpeedZ))
* ((Invert[noteData] * Invert[noteData]) * (InvSide * InvSide))
* inDown) * randomMult
)
if dirVal < 0 then
setPropertyFromGroup(strumGrp, noteData - 1, 'downScroll', true)
if Sust then
setPropertyFromGroup('notes', i, 'y', fixSusPos)
end
elseif dirVal > 0 then
setPropertyFromGroup(strumGrp, noteData - 1, 'downScroll', false)
end
end
end
if Freeze then
end
if Opacity then
local divSus = getProperty('SustainAlpha.x') / 100
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local fade = cache.mustPress and PlFade or OpFade
if cache.isSustain then
fade = fade / divSus
end
setPropertyFromGroup('notes', i, 'alpha', fade)
end
end
if Ease then
INmaxDistance = getProperty('Ease.angle') * 100
INmaxSpeed = getProperty('Ease.x')
INminSpeed = getProperty('Ease.y')
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local INspeed = INmaxSpeed - (INmaxSpeed - INminSpeed) * math.min(cache.distance / INmaxDistance, 1)
setPropertyFromGroup('notes', i, 'multSpeed', getPropertyFromGroup('notes', i, 'multSpeed') * INspeed)
end
end
if Flying then
local spawnFlyX = getProperty('SpawnFly.x')
local flyingX = getProperty('Flying.x')
local spawnFlyY = getProperty('SpawnFly.y')
local flyingY = getProperty('Flying.y')
for i = 0, notesLength - 1 do
local cache = noteCache[i]
if cache.distance ~= 0 then
local offsetX = (math.abs(cache.distance) / spawnFlyX) ^ flyingX
local offsetY = (math.abs(cache.distance) / spawnFlyY) ^ flyingY
if math.cos(cache.strumTime * 0.03) > 0 then
noteOffsetX[i] = noteOffsetX[i] + (offsetX * cache.zMod)
noteOffsetY[i] = noteOffsetY[i] + (offsetY * cache.zMod)
else
noteOffsetX[i] = noteOffsetX[i] - (offsetX * cache.zMod)
noteOffsetY[i] = noteOffsetY[i] - (offsetY * cache.zMod)
end
end
end
end
if getProperty('Flying.x') == 0 then
Flying = false
elseif getProperty('Flying.x') ~= 0 then
Flying = true
end
if Dizzy then
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local dist = cache.distance
local OdizAng = (getProperty('Dizzy.angle') + getProperty('DizzyO.angle')) * (dist / 200)
local PdizAng = (getProperty('Dizzy.angle') + getProperty('DizzyP.angle')) * (dist / 200)
noteAngle[i] = noteAngle[i] + (cache.mustPress and PdizAng or OdizAng)
end
end
if AngleNotes then
for i = 0, notesLength - 1 do
local cache = noteCache[i]
if not cache.isSustain then
if cache.mustPress then
if cache.noteData == 0 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angPlNote1)
elseif cache.noteData == 1 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angPlNote2)
elseif cache.noteData == 2 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angPlNote3)
elseif cache.noteData == 3 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angPlNote4)
end
else
if cache.noteData == 0 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angOpNote1)
elseif cache.noteData == 1 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angOpNote2)
elseif cache.noteData == 2 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angOpNote3)
elseif cache.noteData == 3 then
setPropertyFromGroup('notes', i, 'angle', noteAngle[i] + angOpNote4)
end
end
end
end
end
if SawTooth then
local xIntSTP = getProperty('SawTooth.x') + getProperty('SawToothP.x')
local xIntSTO = getProperty('SawTooth.x') + getProperty('SawToothO.x')
local yIntSTP = getProperty('SawTooth.y') + getProperty('SawToothP.y')
local yIntSTO = getProperty('SawTooth.y') + getProperty('SawToothO.y')
local sawtoothSpeedX = getProperty('SawToothRate.x') + 60
local sawtoothSpeedY = getProperty('SawToothRate.y') + 60
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local progress = (songPos - cache.strumTime) / 1000
local XsawtoothValue = (progress * sawtoothSpeedX/10) % 1
local YsawtoothValue = (progress * sawtoothSpeedY/10) % 1
local offsetXp = XsawtoothValue * (xIntSTP*3)
local offsetXo = XsawtoothValue * (xIntSTO*3)
local offsetYp = YsawtoothValue * (yIntSTP*3)
local offsetYo = YsawtoothValue * (yIntSTO*3)
local xFormSTP = offsetXp - (xIntSTP*3)
local xFormSTO = offsetXo - (xIntSTO*3)
local yFormSTP = offsetYp - (yIntSTP*3)
local yFormSTO = offsetYo - (yIntSTO*3)
if cache.mustPress then
noteOffsetX[i] = noteOffsetX[i] + (xFormSTP * cache.zMod)
noteOffsetY[i] = noteOffsetY[i] + (yFormSTP * cache.zMod)
else
noteOffsetX[i] = noteOffsetX[i] + (xFormSTO * cache.zMod)
noteOffsetY[i] = noteOffsetY[i] + (yFormSTO * cache.zMod)
end
end
end
if SineTooth then
local SineRateX = getProperty('SineToothRate.x')
local SineRateY = getProperty('SineToothRate.y')
local SineRateZ = getProperty('SineToothRate.angle')
local SineIntX = getProperty('SineTooth.x')
local SineIntY = getProperty('SineTooth.y')
local SineIntZ = getProperty('SineTooth.angle')
local SinePX = getProperty('SineToothP.x')
local SinePY = getProperty('SineToothP.y')
local SinePZ = getProperty('SineToothP.angle')
local SineOX = getProperty('SineToothO.x')
local SineOY = getProperty('SineToothO.y')
local SineOZ = getProperty('SineToothO.angle')
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local OscDistX = cache.strumTime - songPos
local OscDistY = cache.strumTime - songPos
local OscDistZ = cache.strumTime - songPos
local sinX = math.sin(OscDistX / SineRateX)
local sinY = math.sin(OscDistY / SineRateY)
local sinZ = math.sin(OscDistZ / SineRateZ)
local sineMod = cache.mustPress and {SinePX, SinePY, SinePZ} or {SineOX, SineOY, SineOZ}
local SineWaveX = sinX * (SineIntX + sineMod[1])
local SineWaveY = sinY * (SineIntY + sineMod[2])
local SineWaveZ = sinZ * (SineIntZ + sineMod[3])
noteOffsetX[i] = noteOffsetX[i] + (SineWaveX * cache.zMod)
noteOffsetY[i] = noteOffsetY[i] + (SineWaveY * cache.zMod)
end
end
if Bright then
for i = 0, notesLength - 1 do
local cache = noteCache[i]
local timeDiff = cache.strumTime - songPos
local startFlashTime = (getProperty('inBright.x') + (cache.mustPress and getProperty('inBrightP.x') or getProperty('inBrightO.x')))*10
local endFlashTime = (getProperty('inBright.y') + (cache.mustPress and getProperty('inBrightP.y') or getProperty('inBrightO.y')))*10
local startReturnTime = (getProperty('outBright.x') + (cache.mustPress and getProperty('outBrightP.x') or getProperty('outBrightO.x')))*10
local endReturnTime = (getProperty('outBright.y') + (cache.mustPress and getProperty('outBrightP.y') or getProperty('outBrightO.y')))*10
local maxBrightness = getProperty('BrightInt.x') + (cache.mustPress and getProperty('BrightIntP.x') or getProperty('BrightIntO.x'))
if timeDiff > 0 and timeDiff <= startFlashTime then
local colorOffset = 0
if timeDiff > endFlashTime then
local range = startFlashTime - endFlashTime