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I'd love to contribute some improvements:
- Widescreen support — proper 16:9/21:9 aspect ratios with correct FOV and UI scaling
- HiDPI rendering — devicePixelRatio support for sharp rendering on Retina/4K displays
- Resolution options — dynamic resolution switching without reload
- Performance tweaks — where possible
I have experience with the GunZ source (ogz-source/RefinedGunz) and your d3d9-webgl wrapper. Happy to submit PRs or work together however makes sense.
Is the full WASM build pipeline something you'd be open to sharing, or would you prefer contributions to the public repos (d3d9-webgl, three-gunz)?
Either way great project!!
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