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lighting.cpp
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43 lines (26 loc) · 1.35 KB
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#include "lighting.h"
namespace RubicsCube {
LightObject::LightObject() : info(){info.position = QVector3D(0, 0, 3);}
LightObject::LightObject(const double x, const double y, const double z) : info(){
info.position = QVector3D(x, y, z);
}
LightObject::LightObject(const QVector3D& bufPos) : info(){info.position = bufPos;}
LightObject::~LightObject() {}
QVector3D LightObject::getPosition() const {return info.position;}
QVector3D LightObject::getLa() const {return info.La;}
QVector3D LightObject::getLd() const {return info.Ld;}
QVector3D LightObject::getLs() const {return info.Ls;}
void LightObject::setPosition(const QVector3D& bufPos){info.position = bufPos;}
void LightObject::setLa(const QVector3D& bufLa){info.La = bufLa;}
void LightObject::setLd(const QVector3D& bufLd){ info.Ld= bufLd;}
void LightObject::setLs(const QVector3D& bufLs){info.Ls = bufLs;}
void LightObject::bindLightWithShaderProgram(const QMatrix4x4& view, QOpenGLShaderProgram& shpr, const int i) const{
QString num;
num.setNum(i);
QString buf = "lights[" + num + "]";
shpr.setUniformValue((buf + ".position").toStdString().c_str(), info.position);
shpr.setUniformValue((buf + ".La").toStdString().c_str(), info.La);
shpr.setUniformValue((buf + ".Ld").toStdString().c_str(), info.Ld);
shpr.setUniformValue((buf + ".Ls").toStdString().c_str(), info.Ls);
}
}