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<a href="#namespaces">Namespaces</a> |
<a href="#func-members">Functions</a> |
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<div class="headertitle"><div class="title">dllmain.cpp File Reference</div></div>
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<div class="textblock"><code>#include "Windows.h"</code><br />
<code>#include <stdio.h></code><br />
<code>#include "<a class="el" href="mio-modding-api_8h_source.html">mio-modding-api.h</a>"</code><br />
<code>#include <string></code><br />
</div><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="namespaces" name="namespaces"></a>
Namespaces</h2></td></tr>
<tr class="memitem:namespaceModAPI" id="r_namespaceModAPI"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI.html">ModAPI</a></td></tr>
<tr class="memdesc:namespaceModAPI"><td class="mdescLeft"> </td><td class="mdescRight">Root namespace for the Modding API. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:namespaceModAPI_1_1Addresses" id="r_namespaceModAPI_1_1Addresses"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html">ModAPI::Addresses</a></td></tr>
<tr class="memdesc:namespaceModAPI_1_1Addresses"><td class="mdescLeft"> </td><td class="mdescRight">Resolved memory addresses for game values that do not require pointer chains. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:namespaceModAPI_1_1Pointers" id="r_namespaceModAPI_1_1Pointers"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Pointers.html">ModAPI::Pointers</a></td></tr>
<tr class="memdesc:namespaceModAPI_1_1Pointers"><td class="mdescLeft"> </td><td class="mdescRight">Base pointers used internally to resolve addresses via pointer chains. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:namespaceModAPI_1_1SaveData" id="r_namespaceModAPI_1_1SaveData"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1SaveData.html">ModAPI::SaveData</a></td></tr>
<tr class="memdesc:namespaceModAPI_1_1SaveData"><td class="mdescLeft"> </td><td class="mdescRight">Functions for reading and manipulating entries in the internal save data array. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:namespaceModAPI_1_1Offsets" id="r_namespaceModAPI_1_1Offsets"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Offsets.html">ModAPI::Offsets</a></td></tr>
<tr class="memdesc:namespaceModAPI_1_1Offsets"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="namespaceModAPI_1_1Offsets.html" title="Offsets used to resolve fields within game objects via pointer chains.">Offsets</a> used to resolve fields within game objects via pointer chains. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:namespaceModAPI_1_1Util" id="r_namespaceModAPI_1_1Util"><td class="memItemLeft" align="right" valign="top">namespace  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Util.html">ModAPI::Util</a></td></tr>
<tr class="memdesc:namespaceModAPI_1_1Util"><td class="mdescLeft"> </td><td class="mdescRight">General utility functions for memory manipulation and logging. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a18e02aa2d1a1854a90aea54cc00cd536" id="r_a18e02aa2d1a1854a90aea54cc00cd536"><td class="memItemLeft" align="right" valign="top"><a class="el" href="mio-modding-api_8h.html#ad7b4f6be7732c6c6ce540c181de6bc48">MODDING_API</a> void </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Util.html#a18e02aa2d1a1854a90aea54cc00cd536">ModAPI::Util::LogMessage</a> (char *<a class="el" href="dllmain_8cpp.html#a6533a6c44910aeff65ce1539c9743b72">modId</a>, const char *message)</td></tr>
<tr class="memdesc:a18e02aa2d1a1854a90aea54cc00cd536"><td class="mdescLeft"> </td><td class="mdescRight">Logs a message to the console, prefixed with the mod ID. <br /></td></tr>
<tr class="separator:a18e02aa2d1a1854a90aea54cc00cd536"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac097a2baa21d5ca5062278294db73556" id="r_ac097a2baa21d5ca5062278294db73556"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="dllmain_8cpp.html#ac097a2baa21d5ca5062278294db73556">LogMessage</a> (const char *message)</td></tr>
<tr class="separator:ac097a2baa21d5ca5062278294db73556"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad81db170413140ba1a979fc3fca4d078" id="r_ad81db170413140ba1a979fc3fca4d078"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="dllmain_8cpp.html#ad81db170413140ba1a979fc3fca4d078">LoadMemoryAddresses</a> ()</td></tr>
<tr class="separator:ad81db170413140ba1a979fc3fca4d078"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a8ba8003aba90bc0aef264c3b43b034f3" id="r_a8ba8003aba90bc0aef264c3b43b034f3"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="dllmain_8cpp.html#a8ba8003aba90bc0aef264c3b43b034f3">__declspec</a> (dllexport) void ModInit(char *id)</td></tr>
<tr class="separator:a8ba8003aba90bc0aef264c3b43b034f3"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a26e64fb39b69bcd9d1274d279f1561b9" id="r_a26e64fb39b69bcd9d1274d279f1561b9"><td class="memItemLeft" align="right" valign="top">BOOL APIENTRY </td><td class="memItemRight" valign="bottom"><a class="el" href="dllmain_8cpp.html#a26e64fb39b69bcd9d1274d279f1561b9">DllMain</a> (HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)</td></tr>
<tr class="separator:a26e64fb39b69bcd9d1274d279f1561b9"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="var-members" name="var-members"></a>
Variables</h2></td></tr>
<tr class="memitem:a748560a50218568a04f591a8adbf4783" id="r_a748560a50218568a04f591a8adbf4783"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#a748560a50218568a04f591a8adbf4783">ModAPI::Addresses::g_PlayerStaminaAddr</a> = nullptr</td></tr>
<tr class="memdesc:a748560a50218568a04f591a8adbf4783"><td class="mdescLeft"> </td><td class="mdescRight">Direct address of the player's stamina value. <br /></td></tr>
<tr class="separator:a748560a50218568a04f591a8adbf4783"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a931f990061a5e7c41ae583972c19e5f7" id="r_a931f990061a5e7c41ae583972c19e5f7"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#a931f990061a5e7c41ae583972c19e5f7">ModAPI::Addresses::g_PlayerVelocityXAddr</a> = nullptr</td></tr>
<tr class="memdesc:a931f990061a5e7c41ae583972c19e5f7"><td class="mdescLeft"> </td><td class="mdescRight">Direct address of the player's X velocity value, offset from the player object. <br /></td></tr>
<tr class="separator:a931f990061a5e7c41ae583972c19e5f7"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa065506ac6430d5bd6d57ea840d6b03a" id="r_aa065506ac6430d5bd6d57ea840d6b03a"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#aa065506ac6430d5bd6d57ea840d6b03a">ModAPI::Addresses::g_PlayerVelocityYAddr</a> = nullptr</td></tr>
<tr class="memdesc:aa065506ac6430d5bd6d57ea840d6b03a"><td class="mdescLeft"> </td><td class="mdescRight">Direct address of the player's Y velocity value, offset from the player object. <br /></td></tr>
<tr class="separator:aa065506ac6430d5bd6d57ea840d6b03a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abf2fad085550e1ffb0a429f9e4ea2bb9" id="r_abf2fad085550e1ffb0a429f9e4ea2bb9"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#abf2fad085550e1ffb0a429f9e4ea2bb9">ModAPI::Addresses::g_MenuStateAddr</a> = nullptr</td></tr>
<tr class="memdesc:abf2fad085550e1ffb0a429f9e4ea2bb9"><td class="mdescLeft"> </td><td class="mdescRight">Direct address of the current menu state value. <br /></td></tr>
<tr class="separator:abf2fad085550e1ffb0a429f9e4ea2bb9"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a4ddf5c2ad2642d8d648586539a5e99f7" id="r_a4ddf5c2ad2642d8d648586539a5e99f7"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#a4ddf5c2ad2642d8d648586539a5e99f7">ModAPI::Addresses::g_MoveByMethodAddr</a> = nullptr</td></tr>
<tr class="memdesc:a4ddf5c2ad2642d8d648586539a5e99f7"><td class="mdescLeft"> </td><td class="mdescRight">Address of the game's internal move by method function. <br /></td></tr>
<tr class="separator:a4ddf5c2ad2642d8d648586539a5e99f7"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a611e28c6aec5ce5e3d50be99429d7b75" id="r_a611e28c6aec5ce5e3d50be99429d7b75"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#a611e28c6aec5ce5e3d50be99429d7b75">ModAPI::Addresses::g_PlayerObjAddr</a> = nullptr</td></tr>
<tr class="memdesc:a611e28c6aec5ce5e3d50be99429d7b75"><td class="mdescLeft"> </td><td class="mdescRight">Direct address of the player object. <br /></td></tr>
<tr class="separator:a611e28c6aec5ce5e3d50be99429d7b75"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ae24833447b0231bc34c388cec5b94d8d" id="r_ae24833447b0231bc34c388cec5b94d8d"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Addresses.html#ae24833447b0231bc34c388cec5b94d8d">ModAPI::Addresses::g_HitEnemyAddress</a> = nullptr</td></tr>
<tr class="memdesc:ae24833447b0231bc34c388cec5b94d8d"><td class="mdescLeft"> </td><td class="mdescRight">Address of the game's internal hit enemy function. <br /></td></tr>
<tr class="separator:ae24833447b0231bc34c388cec5b94d8d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abb2704691c53cf575779bd9cb15c0968" id="r_abb2704691c53cf575779bd9cb15c0968"><td class="memItemLeft" align="right" valign="top">void ** </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Pointers.html#abb2704691c53cf575779bd9cb15c0968">ModAPI::Pointers::g_PlayerLocationBasePtr</a> = nullptr</td></tr>
<tr class="memdesc:abb2704691c53cf575779bd9cb15c0968"><td class="mdescLeft"> </td><td class="mdescRight">Base pointer for the player's location pointer chain. <br /></td></tr>
<tr class="separator:abb2704691c53cf575779bd9cb15c0968"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a456a888e3d860189d714245cb46b3274" id="r_a456a888e3d860189d714245cb46b3274"><td class="memItemLeft" align="right" valign="top">void ** </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Pointers.html#a456a888e3d860189d714245cb46b3274">ModAPI::Pointers::g_PlayerHealthBasePtr</a> = nullptr</td></tr>
<tr class="memdesc:a456a888e3d860189d714245cb46b3274"><td class="mdescLeft"> </td><td class="mdescRight">Base pointer for the player's health pointer chain. <br /></td></tr>
<tr class="separator:a456a888e3d860189d714245cb46b3274"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a965fd3fbbf9a6843db29ef10b402d8e7" id="r_a965fd3fbbf9a6843db29ef10b402d8e7"><td class="memItemLeft" align="right" valign="top">void ** </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Pointers.html#a965fd3fbbf9a6843db29ef10b402d8e7">ModAPI::Pointers::g_PlayerNacreBasePtr</a> = nullptr</td></tr>
<tr class="memdesc:a965fd3fbbf9a6843db29ef10b402d8e7"><td class="mdescLeft"> </td><td class="mdescRight">Base pointer for the player's nacre pointer chain. <br /></td></tr>
<tr class="separator:a965fd3fbbf9a6843db29ef10b402d8e7"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab34047c2a1c90b2ce3ba027cbf851522" id="r_ab34047c2a1c90b2ce3ba027cbf851522"><td class="memItemLeft" align="right" valign="top">void *** </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Pointers.html#ab34047c2a1c90b2ce3ba027cbf851522">ModAPI::Pointers::g_SaveArrayPtr</a> = nullptr</td></tr>
<tr class="memdesc:ab34047c2a1c90b2ce3ba027cbf851522"><td class="mdescLeft"> </td><td class="mdescRight">Pointer to the save data array. <br /></td></tr>
<tr class="separator:ab34047c2a1c90b2ce3ba027cbf851522"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a77266901ea3f37f040b570804da9893d" id="r_a77266901ea3f37f040b570804da9893d"><td class="memItemLeft" align="right" valign="top">uint32_t * </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1SaveData.html#a77266901ea3f37f040b570804da9893d">ModAPI::SaveData::g_SaveArraySize</a> = nullptr</td></tr>
<tr class="memdesc:a77266901ea3f37f040b570804da9893d"><td class="mdescLeft"> </td><td class="mdescRight">Pointer to the number of entries in the save data array. <br /></td></tr>
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<tr class="memitem:ae4cd7a19684d536309b828126bf5bae0" id="r_ae4cd7a19684d536309b828126bf5bae0"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Offsets.html#ae4cd7a19684d536309b828126bf5bae0">ModAPI::Offsets::PLAYER_X_OFFSET</a> = 0x18</td></tr>
<tr class="memdesc:ae4cd7a19684d536309b828126bf5bae0"><td class="mdescLeft"> </td><td class="mdescRight">Offset to the player's X position. <br /></td></tr>
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<tr class="memitem:a3c3647c1317327e861040a514852310d" id="r_a3c3647c1317327e861040a514852310d"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Offsets.html#a3c3647c1317327e861040a514852310d">ModAPI::Offsets::PLAYER_Y_OFFSET</a> = 0x1C</td></tr>
<tr class="memdesc:a3c3647c1317327e861040a514852310d"><td class="mdescLeft"> </td><td class="mdescRight">Offset to the player's Y position. <br /></td></tr>
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<tr class="memitem:aaf85f9189af85393aa3af4fa1410b4f3" id="r_aaf85f9189af85393aa3af4fa1410b4f3"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Offsets.html#aaf85f9189af85393aa3af4fa1410b4f3">ModAPI::Offsets::PLAYER_Z_OFFSET</a> = 0x20</td></tr>
<tr class="memdesc:aaf85f9189af85393aa3af4fa1410b4f3"><td class="mdescLeft"> </td><td class="mdescRight">Offset to the player's Z position. <br /></td></tr>
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<tr class="memitem:a79b9b83ec27f6fd24079694119f167b7" id="r_a79b9b83ec27f6fd24079694119f167b7"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Offsets.html#a79b9b83ec27f6fd24079694119f167b7">ModAPI::Offsets::PLAYER_HEALTH_OFFSET</a> = 0xD4</td></tr>
<tr class="memdesc:a79b9b83ec27f6fd24079694119f167b7"><td class="mdescLeft"> </td><td class="mdescRight">Offset to the player's health value. <br /></td></tr>
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<tr class="memitem:a13a07b4e35057e819aa67aa2160b6ca3" id="r_a13a07b4e35057e819aa67aa2160b6ca3"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceModAPI_1_1Offsets.html#a13a07b4e35057e819aa67aa2160b6ca3">ModAPI::Offsets::PLAYER_LIQUID_NACRE_OFFSET</a> = 0x754</td></tr>
<tr class="memdesc:a13a07b4e35057e819aa67aa2160b6ca3"><td class="mdescLeft"> </td><td class="mdescRight">Offset to the player's liquid nacre value. <br /></td></tr>
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<tr class="memitem:a6533a6c44910aeff65ce1539c9743b72" id="r_a6533a6c44910aeff65ce1539c9743b72"><td class="memItemLeft" align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="dllmain_8cpp.html#a6533a6c44910aeff65ce1539c9743b72">modId</a></td></tr>
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<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a8ba8003aba90bc0aef264c3b43b034f3">◆ </a></span>__declspec()</h2>
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<td class="memname">__declspec </td>
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<td class="paramtype">dllexport </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a26e64fb39b69bcd9d1274d279f1561b9">◆ </a></span>DllMain()</h2>
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<td class="memname">BOOL APIENTRY DllMain </td>
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<td class="paramtype">HMODULE </td>
<td class="paramname"><em>hModule</em>, </td>
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<td class="paramname"><em>ul_reason_for_call</em>, </td>
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<td class="paramname"><em>lpReserved</em> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ad81db170413140ba1a979fc3fca4d078">◆ </a></span>LoadMemoryAddresses()</h2>
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<td class="memname">void LoadMemoryAddresses </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ac097a2baa21d5ca5062278294db73556">◆ </a></span>LogMessage()</h2>
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<td class="memname">void LogMessage </td>
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<h2 class="groupheader">Variable Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a6533a6c44910aeff65ce1539c9743b72">◆ </a></span>modId</h2>
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<td class="memname">char* modId</td>
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