Having all requirements set, here you can find how to quickly build and run the application.
Usually available build modes are Debug, Release, and RelWithDebInfo.
To run a debug build:
cmake -GNinja -DCMAKE_BUILD_TYPE=Debug -B build/debug
cmake --build build/debugTo run a release build:
cmake -GNinja -DCMAKE_BUILD_TYPE=Release -B build/release
cmake --build build/releaseOn macOS Xcode should be used as generator via -GXcode. For example creating a release build with XCode.
# Using Xcode
cmake -GXcode -DCMAKE_BUILD_TYPE=Release -B build/xcode
cmake --build build/xcodeWhen not running through an IDE like CLion, the built application can be run by directly executing the generated binary.
To run a debug build:
./build/debug/src/app/App.app/Contents/MacOS/AppTo run a release build:
./build/release/src/app/App.app/Contents/MacOS/AppTo run a debug build created with Xcode:
./build/xcode/src/app/Debug/App.app/Contents/MacOS/AppTo run a release build created with Xcode:
./build/xcode/src/app/Release/App.app/Contents/MacOS/AppTo run a debug build:
build/debug/src/app/App.exeTo run a release build:
build/release/src/app/App.exeTo run a debug build:
./build/debug/src/app/AppTo run a release build:
./build/release/src/app/AppTo bundle the application and create a distribution package CPack is used. Before executing CPack a release build needs to be generated.
cpack --config build/release/CPackConfig.cmakeOn any generated build tests can be executed by using CTest, e.g. a Debug build:
ctest --test-dir build/debugHere a preview of the app running on macOS, Windows, and Linux (Ubuntu), in that order.
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