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MaterialKeys.js
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148 lines (129 loc) · 5.44 KB
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import {registerSettings} from "./src/settings.js";
import {Launchpad} from "./src/Launchpad.js";
import {PlaylistControl} from "./src/playlist.js";
import {SoundboardControl} from "./src/soundboard.js";
import {VisualFx} from "./src/visualFx.js";
import {CombatTracker} from "./src/combatTracker.js";
import {MacroBoard} from "./src/macroBoard.js";
import {Soundscape} from "./src/soundscape.js";
import {newEmulator} from "./src/forms/emulator.js";
import { startWebsocket, WSconnected } from "./src/websocket.js";
import { compatibilityInit } from "./src/compatibilityHandler.js";
export const moduleName = "MaterialKeys";
export const launchpad = new Launchpad();
export const playlistControl = new PlaylistControl();
export const soundboard = new SoundboardControl();
export const visualFx = new VisualFx();
export const combatTracker = new CombatTracker();
export const macroBoard = new MacroBoard();
export const soundscape = new Soundscape();
//Other global variables
export let enableModule;
let activeSounds = [];
//CONFIG.debug.hooks = true
Hooks.on("soundscape", (data) => {
soundscape.newData(data);
});
Hooks.on('renderPlaylistDirectory', (playlistDirectory)=>{
if (enableModule == false) return;
if (WSconnected) {
playlistControl.playlistUpdate();
playlistControl.volumeUpdate();
}
});
Hooks.on('updateScene',()=>{
if (enableModule == false) return;
if (WSconnected) visualFx.update();
})
Hooks.on('renderCombatTracker', (a,b,combat)=>{
if (enableModule == false) return;
if (WSconnected){
combatTracker.trackerUpdate(combat.combat);
if (combat.hasCombat)
combatTracker.updateTokens(combat.combat);
else
combatTracker.updateTokens(null);
combatTracker.hpUpdate(combat.combat);
}
});
Hooks.on('updateActor', ()=>{
if (enableModule == false) return;
if (WSconnected){
combatTracker.trackerUpdate(game.combat);
if (game.combat != null)
combatTracker.updateTokens(game.combat);
else
combatTracker.updateTokens(null);
combatTracker.hpUpdate(game.combat);
}
})
Hooks.once('init', ()=>{
//CONFIG.debug.hooks = true;
registerSettings(); //in ./src/settings.js
})
Hooks.once('ready', async()=>{
compatibilityInit();
enableModule = (game.settings.get(moduleName,'Enable') && game.user.isGM) ? true : false;
if (enableModule) {
startWebsocket();
//Get the settings
let soundboardSettings = game.settings.get(moduleName,'soundboardSettings');
if (Object.prototype.toString.call(game.settings.get(moduleName,'soundboardSettings')) === "[object String]") {
soundboardSettings = {};
//Check if all settings are defined
if (soundboardSettings.sounds == undefined) soundboardSettings.sounds = [];
if (soundboardSettings.colorOn == undefined) soundboardSettings.colorOn = [];
if (soundboardSettings.colorOff == undefined) soundboardSettings.colorOff = [];
if (soundboardSettings.mode == undefined) soundboardSettings.mode = [];
if (soundboardSettings.volume == undefined) soundboardSettings.volume = [];
if (soundboardSettings.name == undefined) soundboardSettings.name = [];
if (soundboardSettings.selectedPlaylists == undefined) soundboardSettings.selectedPlaylists = [];
if (soundboardSettings.src == undefined) soundboardSettings.src = [];
if (soundboardSettings.toggle == undefined) soundboardSettings.toggle = [];
game.settings.set(moduleName,'soundboardSettings',soundboardSettings)
}
let macroSettings = game.settings.get(moduleName,'macroSettings');
if (Object.prototype.toString.call(game.settings.get(moduleName,'macroSettings')) === "[object String]") {
macroSettings = {};
if (macroSettings.macros == undefined) macroSettings.macros = [];
if (macroSettings.color == undefined) macroSettings.color = [];
if (macroSettings.args == undefined) macroSettings.args = [];
game.settings.set(moduleName,'macroSettings',macroSettings)
}
}
game.socket.on(`module.MaterialKeys`, (payload) =>{
// console.log(payload);
if (payload.msgType == "playSound") soundboard.playSound(payload.trackNr,payload.src,payload.play,payload.repeat,payload.volume);
});
});
Hooks.on('closeApplication', (form)=>{
if (enableModule == false) return;
if (form.id == "playlist-config" && WSconnected){
launchpad.setMainLEDs(0,'static');
playlistControl.playlistUpdate();
playlistControl.volumeUpdate();
}
});
Hooks.on("renderSettings", (app, html) => {
/**
* Create label and button in setup screen
*/
const label = $(
`<h2>Material Keys</h2>
`
);
const btnEmulator = $(
`<button id="MaterialKeys_Emulator" data-action="MaterialKeys_Emulator" title="Material Keys: "+${game.i18n.localize("MaterialKeys.Emulator")}>
<i></i> ${game.i18n.localize("MaterialKeys.Emulator.Title")}
</button>`
);
const setupButton = html.find("button[data-action='setup']");
setupButton.after(label);
label.after(btnEmulator);
btnEmulator.on("click", event => {
newEmulator();
});
});
Hooks.on("updatePlaylistSound", (sound, volume, diff, id) => {
playlistControl.volumeUpdate();
});