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[FEATURE] Share Ambient Sound Toggle #32

@justinthejaguar

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@justinthejaguar

Is your feature request related to a problem? Please describe.
I use shared vision in OSE for dungeon exploration. I find allowing 7 players to navigate the dungeon at the same time to be more trouble than immersive for anyone. All of my players observe a party token exploring the dungeon. If combat breaks out, I toggle the party token invisible and put the player tokens in the room. One thing I cannot capture using this method is ambient sounds in rooms.

Describe the solution you'd like
I think it would be a huge improvement to allow the user to toggle ambient sound sharing as well when players are only observers of the token for this particular use case. I know many may only use this module so that the party members can see the same things.

Describe alternatives you've considered
I considered giving all players more permission over the token, but this can potentially lead to unintended chaos.

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