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127 lines (119 loc) · 3.61 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kamanfo <kamanfo@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/12/24 15:46:05 by kamanfo #+# #+# */
/* Updated: 2022/01/01 19:02:15 by kamanfo ### ########.fr */
/* */
/* ************************************************************************** */
#include "init_tab.h"
void affiche_elem(t_world world, int i, int j)
{
if (world.map[i][j] == '0')
ft_put_image(world, world.imgset[0], i, j);
else if (world.map[i][j] == '1')
ft_put_image(world, world.imgset[1], i, j);
else if (world.map[i][j] == 'C')
ft_put_image(world, world.imgset[2], i, j);
else if (world.map[i][j] == 'E')
{
ft_put_image(world, world.imgset[0], i, j);
ft_put_image(world, world.animset[0].imgset[0], i, j);
}
else if (world.map[i][j] == 'F')
{
ft_put_image(world, world.imgset[0], i, j);
ft_put_image(world, world.animset[0].imgset[1], i, j);
}
else if (world.map[i][j] == 'M')
animation_mino(world, 8, i, j);
}
int is_exit(t_world world)
{
int i;
int j;
i = 0;
while (world.map[i])
{
j = 0;
while (is_mapset(world.map[i][j]))
{
if (world.map[i][j] == 'F')
return (0);
j++;
}
i++;
}
return (1);
}
void affiche_map(t_world world)
{
int i;
int j;
char *nb_moves;
i = 0;
j = 0;
while (world.map[i])
{
j = 0;
while (is_mapset(world.map[i][j]))
{
affiche_elem(world, i, j);
j++;
}
i++;
}
nb_moves = ft_itoa(world.count_move);
mlx_string_put(world.mlx->mlx, world.mlx->win, 100, 100, 0x00FF00FF,
"Nombres de pas : ");
mlx_string_put(world.mlx->mlx, world.mlx->win, 200, 100, 0x00FF00FF,
nb_moves);
free(nb_moves);
animation_slime(world, 7, world.player->coord.y, world.player->coord.x);
}
void move(t_world *world, int dir)
{
if (dir == 0 && is_accessible(world, world->map[world->player->coord.y - 1]
[world->player->coord.x], world->player->coord.x,
world->player->coord.y - 1))
player_move(world, dir, world->player->coord.y - 1,
world->player->coord.x);
else if (dir == 1 && is_accessible(world,
world->map[world->player->coord.y + 1][world->player->coord.x],
world->player->coord.x, world->player->coord.y + 1))
player_move(world, dir, world->player->coord.y + 1,
world->player->coord.x);
else if (dir == 2 && is_accessible(world, world->map[world->player->coord.y]
[world->player->coord.x - 1],
world->player->coord.x - 1, world->player->coord.y))
player_move(world, dir, world->player->coord.y,
world->player->coord.x - 1);
else if (dir == 3 && is_accessible(world, world->map[world->player->coord.y]
[world->player->coord.x + 1], world->player->coord.x + 1,
world->player->coord.y))
player_move(world, dir, world->player->coord.y,
world->player->coord.x + 1);
else
return ;
}
int deal_key(int key, t_world *world)
{
if (is_exit(*world)
&& world->map[world->player->coord.y][world->player->coord.x] == 'P')
{
if (key == 119)
move(world, 0);
else if (key == 115)
move(world, 1);
else if (key == 97)
move(world, 2);
else if (key == 100)
move(world, 3);
}
if (key == 65307)
free_world(world);
return (1);
}