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Copy pathgame_loop.c
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33 lines (30 loc) · 1.34 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* game_loop.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: kamanfo <kamanfo@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/12/27 18:18:44 by kamanfo #+# #+# */
/* Updated: 2022/01/01 18:55:53 by kamanfo ### ########.fr */
/* */
/* ************************************************************************** */
#include "init_tab.h"
int exit_game(t_world *world)
{
free_world(world);
return (1);
}
int refresh(t_world *world)
{
usleep(20000);
affiche_map(*world);
world->player->dir = -1;
if (!is_exit(*world))
mlx_string_put(world->mlx->mlx, world->mlx->win,
250, 300, 0x00FF00FF, "Victoire !!");
else if (world->map[world->player->coord.y][world->player->coord.x] == 'X')
mlx_string_put(world->mlx->mlx, world->mlx->win,
250, 300, 0x00FF00FF, "PERDU !!");
return (1);
}