-
Notifications
You must be signed in to change notification settings - Fork 32
Open
Description
Dedicated server crash that appears to be from MES. Unknown conditions or steps to reproduce at this time.
Fatal
Logger
Initializer
Message:
Invalid Parameters Provided => {0}
Exception Message
Index was outside the bounds of the array.
Exception Type
System.IndexOutOfRangeException
Exception Stack Trace
at System.Array.Clear(Array array, Int32 index, Int32 length)
at System.Collections.Generic.List`1.Clear()
at ModularEncountersSystems.Behavior.Subsystems.GridSystem.CheckConnectedGrids()
at System.Action`2.Invoke(T1 arg1, T2 arg2)
at Sandbox.Game.Entities.MyCubeGrid.CreateSplits(MyCubeGrid originalGrid, List`1 splitBlocks, List`1 groups, MyTestDisconnectsReason reason, Boolean sync)
at Sandbox.Game.Entities.Cube.MyDisconnectHelper.DoDisconnects(MyCubeGrid grid, MyTestDisconnectsReason reason)
at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel)
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulation()
at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation_0(Object )
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 319
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 126
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Exception Inner Exception
No Inner Exception Provided
Exception Target Site
Void Clear(System.Array, Int32, Int32)
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels