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Deal with Time Zones and Daylight Savings Better #4

@meygerjos

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@meygerjos

Right now we have a sloppy fix. It would be nice to have a system for handling these things that is more foolproof.

A level of the game should be in a particular place, and use the timezone of that place. So there is no need to let the user select their timezone: real time should always be measured in milliseconds; only game time should use dates.

It may be a good idea to replace the Date class with datetime.DateTime. I'm not sure how the two compare.

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