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Description
Currently enemy rando is half implemented. From the quick 2 seeds that were played on it:
- Figure out better grouping. Some enemies that can be shuffled are brutal and drastically increase the required combat (e.g enemies being replaced with space pirates)
- Figure out which rooms to make exceptions with:
- Stabilizers with the hornoads will currently look very glitched
- some puzzles break with it, notably animorphs. cannot remember any others of the top of my head
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