Skip to content

Fix enemy rando issues #117

@Miepee

Description

@Miepee

Currently enemy rando is half implemented. From the quick 2 seeds that were played on it:

  • Figure out better grouping. Some enemies that can be shuffled are brutal and drastically increase the required combat (e.g enemies being replaced with space pirates)
  • Figure out which rooms to make exceptions with:
    • Stabilizers with the hornoads will currently look very glitched
    • some puzzles break with it, notably animorphs. cannot remember any others of the top of my head

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions