The server specific settings have a weird behaviour. They override existing SSS, not sure if its the way its implemented (SSSExample does that too im confused). But if you give yourself the tool gun and activate SSSExample, any of them, when you take the tool gun in you're hand this will be spammed in the console. Also weirdly its impossible to drop the gun.
[2025-08-04 08:33:36.562 +02:00] [ERROR] [ProjectMER] System.NullReferenceException: Object reference not set to an instance of an object
at UserSettings.ServerSpecific.ServerSpecificSettingBase.get_OriginalDefinition () [0x00035] in <f46d4d7de96941168027ebdae2c598a5>:0
at ProjectMER.Features.Extensions.SSDropdownSettingExtensions.TryGetSyncSelectionText (UserSettings.ServerSpecific.SSDropdownSetting dropdownSetting, System.String& text) [0x00000] in <f35ca31377264d21aa1306f36681b3bb>:0
at ProjectMER.Features.ToolGun.ToolGunUI.GetToolGunModeString (LabApi.Features.Wrappers.Player player, ProjectMER.Features.ToolGun.ToolGunItem toolGun) [0x00020] in <f35ca31377264d21aa1306f36681b3bb>:0
at ProjectMER.Features.ToolGun.ToolGunUI.GetHintHUD (LabApi.Features.Wrappers.Player player) [0x0019c] in <f35ca31377264d21aa1306f36681b3bb>:0
at ProjectMER.Events.Handlers.Internal.ToolGunEventsHandler+<ToolGunGUI>d__2.MoveNext () [0x00065] in <f35ca31377264d21aa1306f36681b3bb>:0
The server specific settings have a weird behaviour. They override existing SSS, not sure if its the way its implemented (SSSExample does that too im confused). But if you give yourself the tool gun and activate SSSExample, any of them, when you take the tool gun in you're hand this will be spammed in the console. Also weirdly its impossible to drop the gun.