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designAddandSearchWordsDataStructure.cpp
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63 lines (54 loc) · 1.57 KB
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// Source: https://leetcode.com/problems/design-add-and-search-words-data-structure/
// Author: Miao Zhang
// Date: 2021-01-25
class TrieNode {
public:
bool is_word;
vector<TrieNode*> children;
TrieNode(): is_word(false), children(26, nullptr) {
}
~TrieNode() {
for (TrieNode* child: children) {
if (child) delete child;
}
}
};
class WordDictionary {
private:
std::unique_ptr<TrieNode> root_;
public:
/** Initialize your data structure here. */
WordDictionary(): root_(new TrieNode()) {
}
void addWord(string word) {
TrieNode* p = root_.get();
for (auto c: word) {
if (!p->children[c - 'a']) {
p->children[c - 'a'] = new TrieNode();
}
p = p->children[c - 'a'];
}
p->is_word = true;
}
bool search(string word) {
TrieNode* p = root_.get();
return searchWord(word, p, 0);
}
bool searchWord(string word, TrieNode* p, int i) {
if (i == word.size()) return p->is_word;
if (word[i] == '.') {
for (auto child: p->children) {
if (child && searchWord(word, child, i + 1)) return true;
}
return false;
} else {
return p->children[word[i] - 'a'] && searchWord(word, p->children[word[i] - 'a'], i + 1);
}
}
};
/**
* Your WordDictionary object will be instantiated and called as such:
* WordDictionary* obj = new WordDictionary();
* obj->addWord(word);
* bool param_2 = obj->search(word);
*/