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designHashMap.cpp
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54 lines (47 loc) · 1.4 KB
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// Source: https://leetcode.com/problems/design-hashmap/
// Author: Miao Zhang
// Date: 2021-03-03
class MyHashMap {
public:
/** Initialize your data structure here. */
MyHashMap() {
hashTable = vector<pair<int, int>>(key_range, {-1, -1});
}
int find(int key) {
int k = key % key_range;
while (hashTable[k].first != key && hashTable[k].first != -1) {
k = (k + 1) % key_range;
}
return key;
}
/** value will always be non-negative. */
void put(int key, int value) {
auto k = find(key);
hashTable[k] = {key, value};
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
auto k = find(key);
if (hashTable[k].first == -1) {
return -1;
}
return hashTable[k].second;
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
auto k = find(key);
if (hashTable[k].first != -1) {
hashTable[k].first = -1;
}
}
private:
const static int key_range = 1000001;
vector<pair<int, int>> hashTable;
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/