If--at the end of running maya_edge_select--we set an active edge, then Shift+Double clicking on an edge that is already selected triggers the loop selection logic because we can't track DE-selections in Blender without creating our own persistent listener. Unless we were to have a modal running during the entire Edit session, perhaps(?), but a full-session modal or a persistent listener are both beyond the present scope of the addon; maybe in the future.

