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Description
Hello, when I use NavigationView 1.1.3 and https://github.com/guoyingtao/Mantis 2.21.0 at the same time, NavigationView will cause drag errors in Mantis
When NavigationView is not used:
7_1721081055.mp4
After using NavigationView:
6_1721081051.mp4
Code Sample:
import Mantis
import MijickNavigationView
import SwiftUI
@main
struct TestMantisDragApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.implementNavigationView()
.preferredColorScheme(.light)
}
}
}
struct ContentView: NavigatableView {
@State var image: UIImage? = UIImage(named: "EnglishImage")
var body: some View {
ImageCropper(image: $image)
.ignoresSafeArea()
}
}
#Preview {
ContentView()
}
struct ImageCropper: UIViewControllerRepresentable {
@Binding var image: UIImage?
@Environment(\.presentationMode) var presentationMode
class Coordinator: CropViewControllerDelegate {
var parent: ImageCropper
init(_ parent: ImageCropper) {
self.parent = parent
}
func cropViewControllerDidCrop(_ cropViewController: Mantis.CropViewController, cropped: UIImage, transformation: Transformation, cropInfo: CropInfo) {
parent.image = cropped
print("transformation is \(transformation)")
parent.presentationMode.wrappedValue.dismiss()
}
func cropViewControllerDidCancel(_ cropViewController: Mantis.CropViewController, original: UIImage) {
parent.presentationMode.wrappedValue.dismiss()
}
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> UIViewController {
makeCustom(context: context)
}
func updateUIViewController(_ uiViewController: UIViewController, context: Context) {}
}
extension ImageCropper {
func makeCustom(context: Context) -> UIViewController {
var config = Mantis.Config()
config.cropToolbarConfig.mode = .normal
let cropViewController = Mantis.cropViewController(image: image!, config: config)
return cropViewController
}
}Test image:
Steps to reproduce:
When the line “.implementNavigationView()” is commented, it works fine. When it is added, the problem occurs
This problem does not appear when previewing with #Preview. I only discovered it when I was packaging the simulator or debugging on the real device. I am very confused now
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