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I created a simple plane in Blender. I applied a simple scan and texture. Exporting to .glb format
When using a model, if you assign a texture to it from the option, there will be a bug. The texture will be displayed, as if from memory, where all the textures are.
Perhaps this is not your fault, but advice on how to make the same models as yours that would work and accept any textures would be nice. Thanks
I created a simple plane in Blender. I applied a simple scan and texture. Exporting to .glb format



When using a model, if you assign a texture to it from the option, there will be a bug. The texture will be displayed, as if from memory, where all the textures are.


Perhaps this is not your fault, but advice on how to make the same models as yours that would work and accept any textures would be nice. Thanks
